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07/05/2018

⚔️ Ten minute Taster - City Of Brass - PS4 - "No Arms Mcgraw's Revenge!" 💀

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🎮"I'm taking on the City Of Brass today which is full of undead skeletons, loot, No Arms McGraw and genies what's not to like?"🎮

04/05/2018

☆ Review: Max: The Curse of Brotherhood "The modern Penny Crayon" ☆ @BrittRecluseuk #IndieGame #GameDev

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Platform Reviewed: Nintendo Switch
Developer: Press Play
Rating: Ice Cool


Max: The Curse of Brotherhood (M:TCOB) is the sequel to the 2010 game Max and the Magic Marker. The game was originally released in 2013 and in the last few months it has been ported to both the Switch and PS4. 

Whilst I had a really good time with the game throughout its 6-8 hour campaign, there was one thing that burned my family photo-album on my birthday throughout…the framerate. 

It wasn’t enough to massively hinder my enjoyment but I must admit that I know the game would have benefitted hugely from a push from 30 to 60 fps.

02/05/2018

☆ Britt is a Self Confesed Video Game Animation-iac ☆ #Retrogaming @BrittRecluseuk

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I recently reviewed a game called The Thin Silence which had the most amazingly lethargic ‘kick’ animation that I’ve seen in a game, I found it mesmerising and often I would just randomly kick things in the game to see that wonderful animation in action (booting generators also had a nice accompanying rattling sound effect). 
It dawned on me as I happily booted my way through the (very good) game that over the years there have been quite a few animations in games that I just found really pleasing to watch, almost therapeutic even, and I wondered if it was something that all gamers experience with certain games.

01/05/2018

☆ Review: The Thin Silence "An introspective, narrative-driven puzzler" ☆

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Game Title: The Thin Silence

Developer: TwoPM Studios

Platform Reviewed: PC (Steam)

Rating: Ice Cool

The Thin Silence puts the player in control of Ezra Westmark, a soldier who wakes up in an underground cave system, refusing to face reality and haunted by his choices, he begins the journey upwards. 

It’s a very deliberately-paced game that slowly unfolds the story to the player very carefully as they make progress.