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10 Aug 2026

'From Passion Project to Profit: Selling Your Indie Retro Game'

 How to Turn Your Retro Game Creation into Real Income

Image Credit: Unsplash

You've poured countless hours into making that pixel-perfect platformer or chiptune-filled RPG, and that's an amazing achievement. But what if your passion project could also bring in some money? It's easier than ever to monetize your retro game creations. This can help fund your next project or even turn your hobby into a full-time job. This guide will show you how to start selling your games to retro fans all over the world.

Turning Passion into Profit

First, you need to think like a creator-entrepreneur, not just a hobbyist. This isn't about "selling out"; it's about valuing your work and finding a way to keep creating. There are a few popular ways to make money from your games. The simplest is a one-time purchase, where players pay a set price to own your game. You could also offer a free demo and let players unlock the full version with an in-app purchase. Some developers also do well with cosmetic add-ons that don't change the gameplay. Looking into different ways to make money making video games is a good way to see what fits your game and your goals as a developer.

Choosing the Right Sales Platform

Where you sell your game really affects how many people see it and how much money you make. Each platform has its own balance of audience size, community features, and commission fees.

  • itch.io: This is a favorite among indie developers because it's so flexible. You can set your own price (or let players pay what they want), and the platform takes a small, adjustable cut of sales. It's a great place to build a following and talk directly with players.

  • Steam: As the biggest digital store for PC games, Steam offers a huge audience. Getting your game on there involves a review process and a standard revenue split, but many more people could discover your game.

  • Direct Sales: Selling your game right from your own website gives you total control and lets you keep almost all the money. But you'll have to handle all the marketing and payment processing yourself.

Thinking about how to make money from your indie game will help you figure out which platform's fees and audience are best for your project.

Seamless Payments for Global Fans

Once fans are ready to buy your game, you don't want a clunky or confusing checkout process. A smooth payment experience is crucial for turning interest into sales, especially with an international audience. You need a system that can easily handle different currencies and popular local payment methods. If you're selling directly to players around the world, having a smooth and reliable checkout experience is key. A system like an igaming payment gateway can help manage different currencies and payment methods behind the scenes, making it easier for international fans to support your game without friction.

Handling Recurring Purchases

A one-time sale is good, but getting money regularly can give you a stable financial base for your development work. This approach is becoming more popular, even for retro-style games. You could offer a subscription that gives players access to all your current and future games for a small monthly fee. Another popular choice is a Patreon-style system where fans can contribute regularly. In return, they might get exclusive content like early builds, behind-the-scenes development logs, or special in-game items. This not only creates predictable income but also builds a strong community around what you do.

Understanding Sales Data

Don't forget how powerful analytics can be. Understanding your sales data is key to making better decisions and growing your business. Most sales platforms give you a dashboard with useful information. Look at where your sales are coming from, what time of day people are buying your game, and how your marketing efforts lead to purchases. If you see a jump in sales from a certain country, you might think about translating your game's text or marketing materials for that region. This data-driven approach helps you improve your strategy and put your time and resources where they'll make the biggest difference.

Turning your retro game creation into income means learning and adapting along the way. Start small, connect with your players, and celebrate every sale as proof of your hard work and creativity.


Rich’s Favourite 80s & 90s Ninja Video Games 🥷

Rich’s Favourite 80s & 90s Ninja Video Games

The Ninja‑Soaked 80s & 90s: My Favourite Childhood Ninja Video Games

Growing up in the 80s and 90s meant that as a kid, you thought that Ninjas were the coolest things in the world. In fact, if someone described you as a Ninja, it generally meant you were great at something. “He’s a Ninja at playing rounders!”

Being the epitome of cool meant that Ninjas were a pervasive part of 80s culture and seeped into our films, cartoons and, of course, our video games.

When I think back to those Ninja-laden days, I was always drawn to things like Bruce Lee films, The Karate Kid, and, of course, Teenage Mutant Ninja Turtles! 

When it came to video games, I think I was subliminally obsessed with Ninja-themed games, and I am going to have a go at recalling my favourite Ninja Video Games from the 80s and 90s of my childhood.

Bad Dudes vs Dragon Ninja

[ARCADE] 1988

Bad Dudes vs Dragon Ninja

There was a video rental shop down the road from my mate Paul’s house that had two arcade cabinets in it. They often changed it up in there too. We visited there one day with a fistful of 20ps and were greeted by the marquee for DRAGON NINJA. It’s famously called bad dudes in the U.S. We loved the enemy who used to multiply with a cry of “WAKKA WAKKA WAKKA”. Whether he actually said that is another matter, but that’s what it sounded like to 11-year-old me!

Last Ninja 2

[C64] 1988

Last Ninja 2

My mate Paul got a Commodore 64 for his birthday, and it came packed with games. One of those games was The Last Ninja II. I’d never seen a video game that looked and sounded so good. I also had never seen a game that allowed you to seemingly explore at will and also solve puzzles with different weapons and items. We were awful at the game and pretty much always got about as far as trying to jump on a passing boat and then off of it to the other side of the river!

The Ninja 

[SEGA MASTER SYSTEM] 1986

The Ninja   [SEGA MASTER SYSTEM] 1986

I remember visiting my local video game shop called Logic in Cheshunt, and they often let you play games before you bought them. This was one of those games that once I played it once on the SEGA Master System, I was hooked. It’s a super simple video game, but I remember loving this from the first moment I played it, and I look back at it fondly as a SEGA Master System memory.

Ninja Commando 

[ATARI XEGS] 1989

Ninja Commando   [ATARI XEGS] 1989

My Atari XE Games System (XEGS) was a tough system to buy games for, as most video games shops only really stocked Commodore 64 or ZX Spectrum games. That meant I really had to trawl around to get new games. I stumbled across Ninja Commando on a trip to Rossis toy shop in Chingford and immediately parted with my pocket money to purchase this Zeppelin Games classic. It’s a tough, unforgiving video game, but I poured countless hours into this one trying to make precision Ninja jumps across its levels.

SHINOBI

[SEGA MASTER SYSTEM] 1988

SHINOBI  [SEGA MASTER SYSTEM] 1988

Shinobi on SEGA Master System was a miracle of a video game that pushed the SMS to its limits. The bonus stage with the Shurikens was a thing of beauty. The game itself is probably my favourite SMS game and still stands up today. If you’ve never played this version, I highly recommend playing it immediately.

Alex Kidd in Shinobi World

[SEGA MASTER SYSTEM]  1990 

Alex Kidd in Miracle World was one of my fave SMS games of all time, so when SEGA created an Alex Kidd Shinobi crossover, I was always going to love it. This game is often overlooked as it was pretty easy to complete. But I loved running around as a mini Ninja, spinning around lampposts and launching a ferocious attack at enemies. It’s great fun to play and another cracker that is still fun to play today. 

Teenage Mutant Ninja Turtles: Turtles in Time

[Arcade] 1991

Teenage Mutant Ninja Turtles: Turtles in Time  [Arcade] 1991

Probably the pinnacle of Ninja video games in terms of how great the game is and how popular the IP was at the time. It’s one of those video games that never ages and still looks amazing to this day. Whenever I spot this in an arcade, then it’s just gotta be played immediately. 

ZOOL

[Commodore Amiga] 1992

I owned an Amiga when this came out, and it was the Amiga response to the popularity of mascot platformers on the consoles of the time. I was desperate for the Amiga to have a cool Sonic-type platformer, as platformers were THE GENRE at the time. It just so happened that ZOOL was a Ninja. This game is a solid platformer with a bold look to it. I always had a great time playing this, and it holds a place in my heart as a classic 90s platformer.

Shadow Dancer: The Secret of Shinobi

[SEGA MEGA DRIVE] 1991 

Shadow Dancer: The Secret of Shinobi  [SEGA MEGA DRIVE] 1991

Just a beautiful video game on the SEGA Mega Drive that oozes class. This stretches the SEGA Mega Drive’s graphical capabilities, and it’s an absolute joy to play! I'm pretty sure my mate Zesh had this first on his cool Japanese-imported SEGA Genesis that I drooled over every time I went round his house. What an amazing time to be alive that was!

Which Ninja Video Game Is Your Favourite Of All Time?