Whilst that's unsettling, you still have a job to do - guiding ships to the places they need to go. You do this by drawing a destination on the map you are given and then faxing that over to the ship, I must admit when I first saw how you guided ships, it felt pretty much what you would do on the back of a cereal box and thought ‘will this be enjoyable for 10 hours’? but I was wrong, it never got old and as the game starts piling on more and more little quirks and rules you have to follow it gets both harder and more engaging, you feel the pressure ramp up and I was both failing out of my own stupidity and the little tricks the game pulls. The easiest comparison is ‘Papers, Please’ and it really is an apt one as they do share a lot of similarities - the gameplay loops are similar.The thing I loved most about this experience is the dread; you have to manage not making various mistakes with your guidance of the ships whilst also maintaining the lighthouse. Symbols appear, cobwebs, lights break, and you have to manage your sanity - every night always felt like a struggle.
For the first few days you ‘think this will be a breeze’ but as the nights go by everything becomes so much tougher to deal with. Whilst you are alone, that doesn't mean you won’t get visitors, every so often you hear a few knocks and a guest is at your door, sometimes it is a helpful caretaker that gives you care packages to help you survive or it could be someone lost in the woods asking if they can stay the night to keep out of the cold and the rain, the moral part of you thinks ‘sure, why not?’ but you are told by the company not to let anyone in, they have a strict policy, so do you follow company policy or help a stranger? And if you do help them, are they just someone lost in the woods… or maybe something more dangerous?
I loved these dilemmas, whenever I get caught in a moral quandary, it always makes me love the experience more, and here you are debating both company policy and your own suspicions which worsens as you spend more time cooped up away in the big, lonely lighthouse where more and more things are going wrong. These are not the only dilemmas that you face, as with your ship guidance you get pulled into a battle between the military and a cult trying to summon an ancient entity from deep in the sea.
SUMMARY
For me, everything about Static Dread: The Lighthouse works and it is exactly what I want out of this type of experience. It won’t be the scariest title you play this year, but the atmosphere and dread that washes over you is much more of a thrill than a lot of horror games give you.
SUMMARY
For me, everything about Static Dread: The Lighthouse works and it is exactly what I want out of this type of experience. It won’t be the scariest title you play this year, but the atmosphere and dread that washes over you is much more of a thrill than a lot of horror games give you.
The gameplay loop - which I doubted at first - soon grew to be a highlight, I simply can’t recommend Static Dread: The Lighthouse enough, and it is now my favourite game that uses the theme of Lovecraftian horror.
9/10
🧊ICE COOL🧊





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