I went to a flat party in 1999 and was in the front room when the host asked me if I'd ever played Worms before. I said, "No". He said, "You're Gonna Love it!" and proceeded to fire up the PS1 and welcome me into the crazy, crazy world of Worms: Armageddon.
By the end of the night, most of the people in the flat were playing Worms, and the manic action was being fuelled by the many litres of Red Bull & Vodka being consumed (it was the late 90s, after all). From that moment on, Worms was THE party game and all my friends loved to drink and play this; it was essential for a great night out, either pre-party, post-party, post-post party or during party!
Armageddon remains the perfect expression of what makes Worms tick. The physics are just unpredictable enough to keep every turn tense. The weapons are as silly as ever, and still capable of producing those hilarious local multiplayer moments; it’s as manic today as it was in 1999.
What really elevates this release is the museum timeline charting the history of the series, the unexpected star of the show, with behind‑the‑scenes content that is a love letter to the Worms legacy.
These documentary‑style segments are surprisingly heartfelt. They chart the evolution of Team17’s iconic series with archival footage, developer interviews, early concept art and some cool Stories about how certain weapons and ideas came to be.
It’s the kind of material we've all come to expect from a Digital Eclipse release, and once again, for fans of gaming history, it’s pure gold nuggets. For Worms fans specifically, it’s borderline emotional. You get a real sense of how this quirky British strategy‑comedy hybrid became a global phenomenon.
What really elevates this release is the museum timeline charting the history of the series, the unexpected star of the show, with behind‑the‑scenes content that is a love letter to the Worms legacy.
These documentary‑style segments are surprisingly heartfelt. They chart the evolution of Team17’s iconic series with archival footage, developer interviews, early concept art and some cool Stories about how certain weapons and ideas came to be.
It’s the kind of material we've all come to expect from a Digital Eclipse release, and once again, for fans of gaming history, it’s pure gold nuggets. For Worms fans specifically, it’s borderline emotional. You get a real sense of how this quirky British strategy‑comedy hybrid became a global phenomenon.
Worms is Worm, but why does it still work? Well, Worms Armageddon endures because it’s built on timeless ingredients of simple rules, deceptively deep strategy, endless unpredictability, and a tone that never takes itself seriously. It’s the rare game where losing can be just as entertaining as winning, especially when your last worm is blasted into orbit by a rogue sheep or a concrete donkey.
SUMMARY
For me, this is more than a nostalgia trip. It’s a reminder of how inventive, chaotic, and downright joyful games can be. The core experience is still a riot, but the documentary timeline pushes this version into “must‑own” territory for anyone who loves retro gaming, British game development history, or just a good laugh. My kids and I are playing this endlessly as I introduce a new generation to Worms and have more couch chaos with the family!
Right, I'm off to drop a concrete donkey on my wife...
7.5/10
πCOOLπ



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