GluMe Review – A Charming, Cartoonish Sokoban Puzzle Challenge
Sticky Mechanics, Bright Presentation and 80 Fiendish Single‑Screen Stages
A sliding puzzle game in the Sokoban style. GluMe casts you in the role of a cartoonish blob who must move around the single-screen stages collecting gems by sticking to other blobs in the correct sequence. A single miscalculation means that you won’t be able to complete the stage – which can be but a few seconds long if you know the route! – and requires a restart.
I found the whole approach of GluMe quite appealing. There’s a heavy sense of cartoonishness with the animated blobs having large eyes and gently bouncing around. The chiptune music by Liniker Nasciento is absolutely a perfect match for the breeziness of gameplay and keeps things bright and light to match the visuals.
GluMe is not shy in terms of its level of challenge! There are 80 stages available, with some secret stages scattered throughout that mix up the gameplay, turning into maze-like sections that require you to collect all coins without repeating or crossing your own path, and these can be fiendish.
A game that is quite direct and accessible in terms of what it offers, and is all the stronger for it. GluMe is a great entry into the Sokoban genre, and its lightness of touch regarding audio and presentation belies the challenge that awaits you the further you delve into its depths; a solid and fun title for the single-screen puzzle lovers out there!
8/10
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(also available on PS4, PC, Switch, Xbox X/S, Xbox One)



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