The Last Case of John Morley Review – Atmosphere, Intrigue, and a Faltering Middle Act
When Atmosphere Shines but Gameplay Falters
The manor is a particular highlight, dark, brooding and oppressive from years of neglect and abandonment. Sadly, half way through you move to an asylum an although it’s not bad I didn’t think it was as immersive as the previous location, I also think the story becomes a bit less engaging until the very end of the asylum section, there are lots of collectible notes scattered around but I didn’t find them that engaging, and in a game that takes only 2-4 hours to complete having a lull is a bit egregious.The real problem comes with… well, the fact that it is a game, I have played many a walking simulator and this is up there in the most walking simulator of walking simulators, I thought before playing there would be some in-game detective work, piecing things together, solving puzzles etc. but it really is bare bones and there is never anything really worth doing, if you come across an object that you could realistically use multiple times, it just seems to break.
You break both a crowbar and your lantern; it feels all hollow, and I know that this is a small development team – believe it is comprised of two people - I do have sympathy, but the gameplay does need a bit of excitement. Sound-wise, I must be numb from years of horror voice acting, but I think it’s ok, nothing to write home about - but it seemed fine.
The actress voicing the elderly woman did sound about twenty, though, and what did shock me in the voice acting department was a guideline still being left in; the voice of Mr Morley completely changes for a line. The music in the manor is solid. I liked the piano music a lot, and it suited the creepy locale. The Manor has all the best stuff, really - music, atmosphere, design - it is shocking how different the two locations are in terms of quality and excitement.




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