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Showing posts with label Ghostrunner 2. Show all posts
Showing posts with label Ghostrunner 2. Show all posts

29/11/2023

Ghostrunner 2 Rich's Rapid PC Review 8/10 "Top Of The Chops" ⚔️πŸ’₯@GhostrunnerGame #IndieGame #GameDev

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Rich takes a look at the hard hitting challenging Ghostrunner 2 and gives his verdict in this 3 minute video review. Buckle up it's gonna get choppy out there!

02/11/2023

Ghostrunner 2 PC Review 8/10 "Ah, endorphins" 🏍️ @GhostrunnerGame #IndieGame #GameDev

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GHOSTRUNNER II  PC Game Review
One hit means death. I can’t help but respect the purity of Ghostrunner 2, which follows in the muffled ninjacyborg footsteps of its excellent predecessor.

Just as before you’re Jack, a true glass cannon protagonist whose speed, agility, and ever-growing suite of techno-ninjutsu abilities is matched only by his constant fragility.

In Ghostrunner 2 you will enter a combat arena and die instantly. At the tap of a bottom (and with no loading) you’re back to try again. This time you might die after a few seconds. Rinse and repeat twenty times and suddenly you have a plan:


Wallrun, slowmo dodge, kill, grapple, deflect, kill, boost pad, shuriken toss, mid-air grapple, kill, slide, vault, slice your cyberkatana through a cyberfreak’s body as the two cyberhalves spiral through the air in front of you. Ah, endorphins. There you are…

31/08/2023

Ghostrunner 2 Preview by @PixelHunted "harder, better, faster, stronger than the original" πŸ₯· @GhostrunnerGame #IndieGames #GameDev

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I missed Ghostrunner on its original release, but when a polished next-gen edition landed on PlayStation 5 in 2021 I fell deeply dippy in love with its lightning-quick, lethal and acrobatic combat. Since then there’s been nothing else that’s captured the same sense of dynamic combat, where death you or your opponent’s death is a cyber katana swipe away.

Now, courtesy of a demo courtesy of developers One More Level, that same adrenaline rush is back. What’s immediately apparent is that everything great about Ghostrunner is present in the sequel. This is an evolution rather than a ground-up reworking, to the point where my initial suspicions were that little had fundamentally changed.