I’m even worse at turn-based combat. I’ll inevitably end up with a team of glass cannons who get wiped out if someone sneezes on them—and they can’t even do that much damage because I didn’t bless their weapons with the Scrotum of K’Narl fifteen hours earlier.
I tried Baldur’s Gate 3, based solely on the enthusiastic response to its narrative and rich characters, but the combat was a brick wall I couldn’t surmount. It’s always humbling when the loading screen stops saying “You can change the difficulty at any time” and starts saying “Why don’t you have a nice lie down instead?”
Enter Clair Obscur: Expedition 33—the first (I repeat: first!) game from French developer Sandfall Interactive, and the latest critical darling trying to woo me back to a genre that routinely makes a fool of me.