6 Nov 2025
What Is Fading Serenades? | First Look Gameplay 📦 @partnano #IndieGame #GameDev
Fast & Furious: Arcade Edition Nintendo Switch Review 5/10 "Not a (Raw) thrill to play" 🛻🔥@CradleGames @GameMillEnt #GameDev #IndieGame
I’m not too au fait with the Fast & Furious franchise, but the links here seem pretty tenuous – there are a few recognisable cars, and each of the six stages (which last around two / three minutes each) set the task of reaching the finish line and thwarting various events such as a missile launching, a bomb being detonated or a plane taking off. You can choose from a handful of supercars, and play with up to two players, but the issues reveal themselves quite quickly as you dive in.
5 Nov 2025
How Electronic Arts Marketed The FIFA Football Video Games Over The Years PART III : FIFA 96 - [1995] ⚽ #retrogaming
formula with FIFA 96 on SEGA Mega drive and Genesis that had tweaks to the gameplay based on what worked and didn't work in the extremely successful original game.
As FIFA 96 geared up for release, EA Sports also pushed the boundaries across SEGA’s hardware line-up to include the 3D ambitions of the SEGA Saturn and SEGA 32X and each version was now bringing something unique.
The Saturn version of FIFA 96 wasn’t just a port—it was a reimagining. Developed by Probe alongside the PlayStation and PC CD-ROM versions, it aimed to redefine football gaming on 32-bit systems.
Virtual Stadium Technology: A dynamic 3D environment with suspended cameras mimicking televised broadcasts.
Stunning Presentation: A rendered cinematic flythrough of the stadium sets the tone.
Advanced Camera System: Over 8 angles, including NetCam and tactical overhead views, plus full replay controls.
Motion-Captured Animation: Real player movements translated into wireframe models, then rendered with lighting and team-specific palettes.
New Passing Mechanics: Directional passing independent of player movement for smoother gameplay.
Audio Ambitions: Plans for John Motson commentary with 7,000+ voice samples (pending Saturn hardware limitations).

