Gothic 1 Remake Review – A Gritty, Grubby Triumph with Proper Old‑School Bite
Bugs, Quirks and the Lack of Hand‑Holding
I’ve had many a dalliance with the Gothic series over the years, most recently in 2024, when Gothic 2 was released on Switch. Piranha Bytes very much had their own approach and vibe to their creations, and I was gutted when they closed their doors last year, having given us the Gothic, Risen and Elex series of games. Titles that were definitely flawed, but also idiosyncratic and rich with a dry sense of European humour as well as being unique, memorable experiences for better or worse.I heard of this Gothic remake a couple of years ago, and I have been yearning for it ever since, and reviewing and scoring this game was oddly difficult because…well, it kind of does what you want/expect a Gothic game to do. Still, there are some design issues and other aspects that are lacking. That said, I fully appreciate that there is a large chunk of fans of the original out there that will embrace this and see it as a genuine GOTY, and I completely understand that viewpoint.
The original Gothic was released in 2001 on PC and is set in and around a penal colony that is under a magic barrier. Nothing living can escape the barrier, and the folks who live within it have split into various groups with their own ways and goals. The remake reflects this main plotline whilst breaking away in terms of the various side quests and its own twists on the design of the original.
