Myrkur Games began work on Echoes of the End back in 2016, and that length of time and dedication shines through in a lot of the visuals and audio work, but the core puzzling that makes up the bulk of the gameplay feels somewhat inserted, and actively works against the games’ strengths, meaning that each area soon stops feeling exciting and evocative, as you instead grit your teeth and wonder what contrived puzzle you’ll have to work your way past in order to proceed further through this genuinely beautiful and desolate world.
Echoes of the End begins with Ryn, our heroine, and her younger brother Cor, as they make their way through a rocky, mountainous region of their land of Aema. Ryn is a ‘vestige’, a person who has magical powers feared by the majority, leaving her a fiercely independent spirit who prefers solace to the city. Cor, on the other hand, is a youthful optimist that seeks out adventure naively, often at his own risk. As the game begins, we find that large, vital crystal formations called ‘wards’ have begun to be destroyed, and whilst trying to find out what is causing this, Cor gets kidnapped, leaving Ryn to try and locate him with the help of Abram, a mysterious older adventurer that luckily happens across her path just as her brother is taken away.
Showing posts with label Echoes of The End. Show all posts
Showing posts with label Echoes of The End. Show all posts
9 Sept 2025
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