Whilst I haven’t played the first two iterations of the Dark Quest series, I can tell you that whilst it looks the same in trailers, and the artwork and characters are familiar, this is a different beast to Dark Quest 3, moving away from random encounters and luck-based sections, and more towards a style of gameplay that feels more akin to the quest-based Hero Quest board game that Dark Quest gets some of its inspiration from.
Whilst this does freshen things up, it also feels oddly stripped back, as the mechanics now feel quite bare, and I found myself wishing for a little more depth and camera control, especially in areas where parts of the environment were a mystery to me because of the locked view.
