7 Jan 2021

🐷🐴 Animal Farm | Review | PC | "Your worst-case scenario is mass death" 🐷🐴 @AnimalFarmGame @PixelHunted #IndieGames #GameDev

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At first glance, George Orwell’s classic 1945 allegorical novel Animal Farm doesn’t seem like a great candidate for a video game. 

The tale of rebellious animals seizing control of their farm, banishing humans and attempting to carve out a new society is an excellent satire but contains few action sequences, no hordes of monsters to blast your way through and, as far as I can remember from studying it in school, not a single high-octane car chase.

That’s where developer Nerial comes in. 

6 Jan 2021

🧟‍♀️🧟‍♂️ Unturned | Review | PS4 | "a tough sell" 🧟‍♀️🧟‍♂️ @SDGNelson #IndieGames #GameDev

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A free-to-play title on the PC gets a port to PS4 at a price tag of £19.99. I don’t usually tend to focus on price and when I do, it’s usually to point out that a mobile game has had a lazy Switch port and the paywall removed which massively unbalances the game (yaaaaaay) so in the case of Unturned, things are slightly different but that knowledge of it being free on a different platform does sting, especially when the game behind it feels so empty and in-progress.

5 Jan 2021

⌚️🐶 Watch Dogs: Legion | Review | PS4 | "Nothing to get too hacked off about" ⌚️🐶

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My history with Ubisoft’s Watch Dogs series is one of highs and lows, whilst the first game didn’t set my trousers alight and cause me to ingest it so that it remained a physical part of me forever, I enjoyed the hacking mechanics and remember the driving feeling weighty and substantial, this, combined with the functional narrative ended up being a pretty fun jaunt, overall.

The second game was a different beast, however. I really struggled to get any enjoyment out of it as it was not only riddled with busywork but I found every character unbelievably irritating. I played the game for a few hours but my patience wore thin and I moved onto other games, games in which dialogue wasn’t as infuriating as a Hermes parcel delivery.

This, the third game in the series was really, really hyped. It seemed to be everywhere in the months leading up to release and, coming off the back of Ubisoft’s Assassin’s Creed: Valhalla – which made my end of the year list – it was not only on my radar but also a title I was looking forward to, brushing off my experiences with the second game and instead fondly remembering the good times I spent with Aiden Pearce all those years ago. 

Alas, I just couldn’t click with this one.

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