10 Mar 2026

Mindseye PS5 Review 4/10 [POST 2026 UPDATE 7] "Not quite as catastrophic as you might have heard" 👁️

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Mindseye PS5 Review
Here are the first ten minutes of Mindseye.

After a slick cinematic establishing our hero, Jacob Diaz, you begin a new job at a sprawling military-tech corporation. Your superior takes you on a guided tour of the pristine facility in a small buggy, explaining the company’s grand ambitions.

You can absolutely floor this buggy and plough into every NPC in sight.

It’s like the parking garage in Dead Rising, bodies ragdolling across the place, your buggy skidding over their motionless corpses. No one meaningfully reacts to this. They don’t move out of the way, and aside from a few yelps they don't say anything.

At one point I flipped the vehicle completely. My boss, still seated beside me, calmly continued her monologue while Jacob nodded along, upside down, as if this were standard onboarding procedure.

This was the most fun I had playing Mindseye.

9 Mar 2026

The Cabin Factory PS5 Review 9.5/10 "A beautifully designed bite-sized horror that’s a must play for fans of the genre" 🛖 @ICS_indie #IndieGame #GameDev

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The Cabin Factory PS5 Review
As long time readers will know, I’m a (blood) sucker for short horror games. I love settling down and knowing I’ll be watching the credits roll in an hour or two and will get a short blast of unsettling thrills. Combine that with the fact that The Cabin Factory costs less than half a pint of lager, and we are very much onto a winner.

I’m purposely not going into the game that much here as discovering it is where a lot of the fun lies, all you need to know is that this is a first-person 3D horror game in which you play an older lady that begins The Cabin Factory in a lift en route to the huge aeroplane hangar-like room in which she will be performing her job…checking if cabins that roll up on a conveyor belt are haunted or not. There are two buttons marked ‘danger’ and ‘clear’, and if you get eight cabins correct on the trot – you finish the game, it really is that simple.

6 Mar 2026

Roadwarden Nintendo Switch 2 Review 5.5/10 "A beautiful tale crushed by performance issues" 🗺️ @MoralAnxiety #IndieGame #GameDev

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Roadwarden Nintendo Switch 2 Review
I actually received Roadwarden for review last year, but had an issue when playing on my Switch, whereby the game would judder along as if it was constantly buffering – I made contact with the relevant party to inquire if this was a known issue that would be patched shortly etc. – as it made the game unplayable - and received no response, so it fell off my radar. 

It was only upon installing games on our new Switch 2 that I spotted Roadwarden and wondered if it would run more smoothly on this new console, it is after all, a text-based adventure – hardly a genre that needs a technical powerhouse! And yet…problems remain, which is a real shame as the game has so much potential.

5 Mar 2026

Disco Simulator PS5 Review 7.5/10 "Can people please stop spewing on the dance floor?" 🕺🪩💃 @GamesIncubator #IndieGame #GameDev

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Disco Simulator PS5 Review
As someone who has a partner that grew up on The Sims games, I quite fancied the idea of settling down of an evening and spending a few sessions with Disco Simulator, a game in which you run your own nightclub (I do really feel that this should have been called Nightclub Simulator, by the way, but it looks like that name was already taken). 

The game begins with a brisk tutorial that lays out the setting, you begin each scenario with certain goals in mind – reaching a certain amount of cash, hitting certain metrics etc. – and from there, you pretty much get free reign of how to run your club, from naming it through to shaking cocktails, unclogging toilets, checking tickets for entry, and ensuring that the power stays on – or will you delegate all this nonsense to your ever-growing team of staff?

4 Mar 2026

Crisol: Theatre of Idols PS5 Review 8.5/10 “A Bloody Good Start for Vermila Studio” 🪆🩸 @CrisolGame @VermilaStudios #IndieGame #GameDev

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Crisol: Theatre of Idols PS5 Review
When viewing the trailer for Crisol: Theatre of Idols it was immediately obvious where a lot of inspiration had come from it. looked like a mix of Bioshock and Resident Evil, which are two of my favourite game series, so I was very excited to see whether it could live up to its lofty inspirations, or would it be a pale imitation? 

Especially as this is the first game by the studio. I think they hit it out of the park, a slam dunk, a hole in one.. and that's all the sports metaphors I know. For a first outing I think it’s fantastic. Crisol knows what it wants to achieve, it is a love letter to the horror games that inspired it, and whilst it may not reinvent the horror game wheel, it has wonderful art design and a cool new mechanic that makes the game a delight to play.

3 Mar 2026

Gaming Genres You Might Not Have Considered Before 🎮

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Over half of the UK population now plays video games. It’s a weird and wonderful world, with all kinds of titles available to explore. If you’re feeling bored with the big blockbuster titles, here are some new genres worth picking up your pad (or mouse) for at the end of a long day.   

Cosy and slow-paced

So-called ‘cosy’ games are designed to help you breathe out. They focus on cute, calm routines rather than fast reactions, inviting you to settle into a rhythm. You tend to look after a small environment, chat to a handful of characters, or gather useful items in your own time. This kind of play can become a form of mindfulness, with no real rush or consequence to your decisions.

If you want to ease into the genre, choose something that encourages small daily habits. Set aside ten minutes to tend a garden or arrange a room, for example. These pockets of activity give you a sense of progress without demanding hours of commitment or high performance.

2 Mar 2026

Britt’s iOS Adventures #1 Dawncaster & Caves of Lore on iOS 📱⚔️ @WanderlostGames #IndieGame #GameDev

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Britt’s iOS Adventures #1 Dawncaster & Caves of Lore on iOS
Considering how many games I play across the various console platforms (and PC, back in the day), one aspect of gaming that I have been disappointed with over the last ten years or so has been mobile gaming. As much as I like the classics being ported to mobile, I’ve always wanted to discover new single-player games, and to this end – it’s always been difficult to come across handcrafted, enjoyable experiences, having been stung in the past with games that look great, but are hampered by either micro-transactions, endless grinding, multiplayer-focused shash, or have a spark – but are unfinished, abandoned projects.

A few weeks ago, I came across a list of a few games that stood out to me and I thought I’d – again – try to get hips deep into the world of mobile gaming, initially through the medium of two games. Dawncaster, a deck-building ‘cardventure’ developed by the Netherlands-based studio Wanderlost Interactive, and Caves of Lore, an RPG in a more classic vein from solo developer Mike Robins. I have to say, these titles have both been incredible discoveries, and have reinvigorated gaming on a mobile device for me, with Dawncaster taking the place of a game that is fun to both dip in and out of as well as have lengthier session on (my four year old is also a fan, loving the character and card designs), whilst Caves of Lore really connected with me with its pixel visuals, dynamic lighting and classic, open-world sensibilities that fill the game with quests and quirks, very clearly the vision of a single individual, which makes the scope of the game all the more impressive, and the vibe very personal.

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