Based on a popular South Korean franchise, Uzzuzzu My Pet: Golf Dash takes visual, stylistic and gameplay cues from What the Golf?
But it unfortunately fails to capture the charm and replayability that oozes from every pore of the game that it apes.
Based on a popular South Korean franchise, Uzzuzzu My Pet: Golf Dash takes visual, stylistic and gameplay cues from What the Golf?
But it unfortunately fails to capture the charm and replayability that oozes from every pore of the game that it apes.
Walking down corridors and having something shout “boo!” is great, but they do wear thin after a while, and as much as I love horror, I definitely need a break from the horror walking simulator genre. Well, after playing Layers of the Fear a couple of months ago, I booted up Anthology of Fear put on my walking shoes and headed down the creepy corridors.
Perhaps I’m just not the right person to be writing about anime magical lesbian teenagers.
As I sat on the London Underground playing Death Becomes Her on my Switch I became intensely aware of the passengers on either side of me. Before this moment I’d never been self-conscious about gaming in public - why the hell should I care what some random strangers think of me? But I realized a glance at my screen would show two canoodling cartoon schoolgirls. Let’s face it, this is a powerfully bad look for a middle-aged man.
Sony’sBuzz! trivia game series was a massive PlayStation hit in the 2000s. Its straight forwardness was key to its success, with the game faithfully replicating a TV quiz with the aid of the Buzz! Buzzer controller that lets you chime in to answer just as on a real-life game show.
Sadly the format didn’t last, presumably, because the internet is swimming with free trivia quizzes. These daysBuzz! games and peripherals are most commonly found clogging up the shelves of charity shops across the nation: casual players don’t need this plastic tat in their house and retro games fans are a little snooty about this powerfully mainstream mini-franchise.
It’s now been thirteen years since the last Buzz! game and the (aptly named) developer Simplicity Games thinks it’s time for a comeback. Enter Brain Show, which waits until the dead of night, grabs a shovel, heads to the graveyard, and tries to bring Buzz! back from the dead.
I tried... God help me I tried.
The Collins English dictionary describes "half-arsed" as:
I had a plan when this game was released, I had promised myself this year to watch more Hitchcock movies, and so before I played Vertigo, I would sit down and watch the film version first - and then dive straight into the game. I hoped that by watching the original source material I would enrich my gaming experience by having a fuller picture and understanding how this game embodies the film on which it is based.
I can say that watching the film Vertigo didn’t really help. The game doesn’t follow the plot at all, it takes a couple of aspects but changes them heavily which isn’t a bad thing, per se. The game tries to have a Hitchcockian vibe and incorporate the ‘master of suspense’ style into many aspects of the game. This is a huge undertaking, and the game never gets near hitting the heights of Hitchcock or Vertigo.
I have spent my last few reviews lamenting over the horror genre, all the games had similar flaws and each of them seemed to languish in generic plots without a hint of originality, so going into Dreadout 2 I was hoping for a big kick up the butt, with a horror game filled with new ideas and an amazing plot.
Nope. within the first twenty minutes, I could see where we were heading, except it now included technical problems. Now, this game is obviously made on a budget, so I do cut it some slack, but it does things that make you think, “if you’re on a budget… just don’t do it, horror is the perfect genre to scale back and subscribe to the motto less is more”.
I reviewed Autobahn Police Simulator 2 back at the end of 2020, and, whilst I enjoyed my time with the game, the unavoidable technical issues really hacked away at what was a solid premise with some great ideas floating around. In my review of the previous entry, I stated:
“Whilst Autobahn Police Simulator 2 is a tough one to recommend due to the above-mentioned issues, I really hope that a third game comes out and has more time spent on the basics such as camera work, animation, controls and overall smoothness.”
Unfortunately, this is not the case.
When the apocalypse arrives it’ll probably be kinda boring. Games like Fallout, The Last of Us, and Days Gone are all razzle-dazzle combat, world-changing drama, and malformed flesh-eating monsters to mulch.
Contrast that with 35mm, in which I spent an hour trudging through an abandoned village trying to find a bucket so I could use a grubby broken-down well. Let’s face it, that’s probably a more realistic scenario for you if civilisation collapsed.
My first impressions of Blackwind were positive. I’m a fan of the mecha anime aesthetic, and the story of a boy having to use a super-powered robot suit (ร la Titanfall) to battle enemies and rescue his father, was an appealing prospect. The voice acting is a little cheesy, but I felt like it set the scene well, with an AI voice in the suit giving instructions that worked as a tutorial without that being too contrived.
But.
BUT.
For anyone born after 1980 the prospect of inheriting a haunted house doesn’t hold the fear that it did for older generations. Sure, you’re now the custodian of a dilapidated mansion with peeling wallpaper, bloodstained carpets, spooky dolls scattered everywhere, and a minor infestation of ghost kids, but if it’s a choice between that and living under the thumb of a landlord I’ll pick the ghost kids anytime.
I am a basic bitch when it comes to shmups. I’ve played Treasure classics Radiant Silvergun and Ikaruga, Jeff Minter’s neon ungulate work, and dabbled in a few Cave shooters. This is like being into music and only having listened to The Beatles, and vast swathes of bullet hell games have passed me by in a blizzard of neon, clashing colours, and J-rock soundtracks.
Consequently, bullet hell is a genre I admire from a distance. Deep in my bones I know I’m never going to be good at it but I can appreciate what works and what doesn’t.
All of which brings me to indie dev Last Boss 88’s SHINORUBI, a new early access title “inspired by classic shooting games”. You know the drill, pick your ship and jump into a vertically scrolling battlefield teeming with enemies, power-ups and thousands of bullets. The developers promise “all the best aspects of Japanese bullet hell games” in super shiny Ultra HD.
And there lies the rub. In reviewing Skatebird, I find myself constantly wondering whether Tony ruined me for other men. Birds. Games. OK, it isn't a great analogy but, we are where we are.
In 1999 I spent a summer working as a lumberjack in the mountains outside of Durango, Colorado. Each Saturday night we’d pile into a pickup and head into town to the multiplex. One visit, having exhausted most of what was on offer, we decided to roll the dice on The Blair Witch Project. None of us had heard anything about the movie, but a horror movie about a witch? Rad.
Turns out that The Blair Witch Project is the absolute worst film to watch if you’re camping out in the woods that night. With no evidence to the contrary I thought it was real and - though I still doubted the existence of actual witches - I spent the night sleeping in the backseat of someone’s car. The Blair Witch Project remains the most terrifying experience I’ve had in a cinema and makes me basically the prime target for Blair Witch VR.
As far as game titles go Don’t Forget Me isn’t half bad.
There’s an air of mystery: who might I forget… and why?
But after playing the game it feels unhappily ironic as I will never think about Don’t Forget Me ever again once I wrap up this review.
I always like to start my reviews by explaining my relationship to the game, genre or franchise etc. and I feel in this review it’s especially important as I am very specifically the target audience.
It is a game trying to capture the aesthetics, gameplay and vibe of the late ‘90s horror games. I love those games - Resident Evil 2,4 and Silent Hill 2 are in my top 10 games of all time so I was completely on board with this game.... until I played it.
XIII was a game I had never played but it has always been on my radar. It’s a game I that I could see a screenshot of and instantly identify but never dipped my toes in, so when I saw it recently on sale, I thought - after 18 years, let’s finally give it a try and I picked up the remastered version.
Well, I was hoping for an action-packed, highly stylistic thrill ride… That is not what I got. This remastered version just feels soulless. It has a real emptiness and everything about it feels hollow.