If so, then Bang-On Balls: Chronicles may be just what you need.
It is a unique, content-packed, open-world sandbox adventure that offers multiple elements such as combat, platforming, character customization, and a scavenger hunting experience.
If so, then Bang-On Balls: Chronicles may be just what you need.
It is a unique, content-packed, open-world sandbox adventure that offers multiple elements such as combat, platforming, character customization, and a scavenger hunting experience.
Yearly wrestling games - and yearly games in general - have always had a ‘one step forward, two steps back’ problem. In years’ past, match types and modes would be added in just to be removed in the next instalment, so this year’s edition has rolled around, and I was very eager to see if we were still heading forward… or if we were about to take an unfortunate step back.
Well, it may not be a huge stride forward but I’m pleased to say the WWE2K series is moving forward. Now, if you looked at the gameplay it will feel very similar to last years’ game aside from a couple of small tweaks such as super finishers and the ever-popular ability to throw weapons being added, but largely it remains the same and as DDP would say, “it's not a bad thing, it's a good thing”. The base gameplay is good, the lighting and character models are great, some gimmicks are outdated - but that's going to happen with how much wrestlers change in a year. The matches and combat have been a highlight since 2K22, you don’t need to reinvent the wheel.
One of the most exciting features of this pack is the small gameplay element that allows you to run your own food stall. This feature adds a new level of interactivity to the game, and it was a lot of fun to experiment with different recipes and see how they would sell. The pack also comes with a range of new cooking equipment, including a pizza oven, a mixing bowl, and a waffle maker, which are great additions to the game.
The 8-bit home computing platforming scene is something of a golden era to a lot of people. Filled with extremely challenging games, great music, and a very ‘British’ sense of humour (and social commentary).
Whilst I have played Monty Mole - many years ago - I associate the games more with Rob Hubbard’s astonishing score than the gameplay itself, and so I was keen to delve into this collection and experience them for the first time, on a modern system.
Cherry was cheery. She was an android with a lovely girlfriend, and life was good. But you know the old story – girl bot meets girl bot, girl bots fall in love, bad guy steals girl bot and stomps the other to a pulp. A tale as old as time. And so it’s not surprising that Cherry’s demeanour switches from joyful to rageful pretty quickly.
Puppet Combo has been a revelation this year, Stay Out of the House and Night at the Gates of Hell have been real highlights of 2023, which is saying something when taking into account how great 2023 has been for gaming.
Seeing that Christmas Massacre had been ported to the PS5 was a nice, early Christmas present, one filled with screams, horror and a very eager, bloodthirsty Christmas tree.
The original Oxenfree came completely out of nowhere for me. I picked it up on a whim and was glued to it for the whole eight hours or so it took me to complete it. So news of a sequel was more than welcome for me, as I couldn’t wait to get back to deepest, darkest, haunted-est Oregon.
I have dug. I have heisted. And I have loved both. Three of my favourite games on the PC in the last ten years were made by the Swedish studio, Image & Form. Steamworld Dig 1 & 2, and Steamworld Heist are both beautifully formed and have really well thought through game mechanics. It’s simplistic to say perhaps, but both Dig and Heist just work. There’s little extraneous in there, and these elements are combined with gorgeous visuals and engaging characters to make very appealing games that I’ve returned to many times.
I’m very much on board with playing a wide variety of genres, and I appreciate that sometimes you need a game like Mondealy to slow you down and allow you to take stock of your life, appreciate what you have, and perhaps take a break from blowing up demons, shooting thousands of bullets at an alien threat, or squeezing your controller in love/respect/frustration because you missed that pixel-perfect 100th jump, and how need to do the last hours’ worth of progress again.
I initially played Mondealy off the back of a pretty full-on game, and switching from that to this mellow, slowly-unfolding world was initially a little jarring, but after a mental reset, I completely fell under the pastel-coloured, joyous sway that it conjures, especially enjoying the soundtrack, courtesy of the below talented composers:
One hit means death. I can’t help but respect the purity of Ghostrunner 2, which follows in the muffled ninjacyborg footsteps of its excellent predecessor.
Just as before you’re Jack, a true glass cannon protagonist whose speed, agility, and ever-growing suite of techno-ninjutsu abilities is matched only by his constant fragility.
In Ghostrunner 2 you will enter a combat arena and die instantly. At the tap of a bottom (and with no loading) you’re back to try again. This time you might die after a few seconds. Rinse and repeat twenty times and suddenly you have a plan:
Wallrun, slowmo dodge, kill, grapple, deflect, kill, boost pad, shuriken toss, mid-air grapple, kill, slide, vault, slice your cyberkatana through a cyberfreak’s body as the two cyberhalves spiral through the air in front of you. Ah, endorphins. There you are…
WrestleQuest is two of my absolutely favourite things combined, wrestling and classic RPGs.
When I first heard about the game my excitement level was off the charts, it became one of my most anticipated games of 2023. So, after waiting all this time, will it be a 7-star match in the Tokyo Dome? Or will it be jobbing out in the opening match?
At this point in the review, I will warn you I’m going ALL IN on the wrestling references, there will be NO MERCY, so I suggest opening a ‘Steveweiser’ and preparing to smell what the Games Freezer WrestleQuest review is cooking.
It was only a few weeks ago on my movie-centric podcast that I was discussing emotional manipulation with my co-host. He was more bothered by it than me, but I still find that overtly sentimental forms of media that aim purely to tug at the heartstrings irk me somewhat.
This ties into my initial – misjudged – thoughts on Stray. When it was released last year on PlayStation, the positive reviews that it received – and more so the comments surrounding it – I found actively off-putting in the comparisons to games of a more ‘cinematic’ vibe.
After receiving it for review purposes and playing it through in two straight sessions I really do recommend it, if you were - like me – put off by the thought of a saccharine gaming experience. This is Tokyo Jungle territory.
I'm going to start my review by admitting that although I thoroughly enjoyed Mordhau, god I suck at it. The expression ‘as useful as a chocolate teapot’ really does sum me up when it comes to this genre! The first thing I did when I loaded up the game was to laugh at the idea of playing through the tutorial, and instead jumped straight into a large battle. Within the first thirty seconds, I had pressed the button to un-equip your weapon, and had swapped my sword for my fists - I was in trouble, but luckily I only had that problem for about forty seconds before a kind person stabbed me in the gut and put me out of my misery. Instead of re-spawning, I decided that it was probably best to quit out and actually play the tutorial.
The Sonic Origins collection was originally released in June 2022 on what was the blue Blurs’ 31st anniversary. Already a solid collection that featured HD remasters of:
If you’re anything like me, you may tend to struggle solving puzzle games. On the other hand, maybe you’re just an exploration lover and you’re on the hunt for a mini atmospheric adventure game to play in your spare time.
If any of these apply to you, Silt might be the perfect candidate to add to your collection.
My esteemed colleague Pixel Hunted covered Sephonie upon its PC release last year and quite frankly, I’ve been furiously jealous of him ever since. I’ve recently had the pleasure of playing the newly released console version on Switch, in hands trembling with excitement…and possibly unbridled passion.
The developers’ previous game – Anodyne 2 – was my game of the year in 2021 and I’ve been waiting to get my hands on Sephonie since it was first announced, I admittedly had high expectations, knowing what gold the devs were capable of.
Dredge starts with your character - a fisherman, nonetheless - making his way through a foggy sea before he inevitably has a shipwreck. Waking up on a deck on a small fishing island called Greater Meadows...his journey begins.
35 years later (...ugh) and, despite my best intentions, I haven’t substantially improved. I’ve often returned to dip my toe into the genre, figuring that critically acclaimed darlings like
Radiant Silvergun, Ikaruga, or Gradius V would finally give me the motivation to get gud.
I never did, but even though I’m crap at them I maintain an admiration for their purity, the focus they require to master, the complex interlocking systems and, perhaps most of all, for the gaming wizards that can one credit clear these bad boys.
Enter the Ray’z Arcade Chronology, which consists of best-in-class remastering studio M2’s ports of three classic Taito shmups, 1994’sRayForce, 1996’s RayStorm and 1998’s RayCrisis.