11 Aug 2025

“Meet the G7 Pro: GameSir’s Most Advanced Controller Yet” 🎮 @mygamesir

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G7 Pro: GameSir’s Most Advanced Controller G7 Pro: GameSir’s Most Advanced Controller

🎮 GameSir G7 Pro: Next-Level Control Across Xbox, PC & Android


GameSir has officially unveiled the G7 Pro, a cutting-edge multi-platform controller engineered for elite performance and deep customization. Building on the legacy of the G7, G7 SE, and G7 HE, the G7 Pro introduces a suite of premium upgrades designed to elevate gameplay across Xbox Series X|S, Xbox One, PC, Steam, and Android.

50 Indie Games that Changed the World 📖 @BitmapBooks #IndieGames

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50 Indie Games that Changed the World Bitmap Books
We're super excited to announce the impending launch of 50 Indie Games that Changed the World from Bitmap Books!

https://www.bitmapbooks.com/collections/coming-soon/products/50-indie-games-that-changed-the-world

Penned by experienced video game journalist Aaron Potter, and featuring an opening guest foreword by an indie game veteran in Thomas Was Alone’s Mike Bithell, you’ll discover the stories behind 50 of the most influential indie games released in the past two decades – from pixelated classics like Shovel Knight and Dead Cells to early masterpieces like Super Meat Boy and Limbo

Each game’s chapter is also accompanied by a raft of behind-the-scenes concept art and high-quality screenshots that further showcase the level of variety only possible in indie games that are able to span a wide range of excitingly fresh genres and unique art styles.

50 Indie Games that Changed the World Bitmap Books

RRP: £32.49
Pages: 452
Size: 250mm × 250mm
Released: 20th August 2025 at 5pm UK time

How Game Designers Use Schema Patterns to Create Better Levels 💻

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How Game Designers Use Schema Patterns to Create Better Levels

Photo by Onur Binay on Unsplash

Video game level design is both an art and a science. Behind the most memorable gaming experiences lies a carefully structured framework that guides players through challenges, rewards, and discoveries. Game designers have long relied on schema patterns, recognizable templates and structures, to create levels that feel intuitive yet surprising. These patterns serve as the invisible architecture that shapes how players interact with virtual worlds.

Schema patterns in game design function much like familiar templates in other creative fields. They provide consistent frameworks that players can recognize and understand, while still allowing for creative variation. From hub-and-spoke layouts of adventure games to gradually escalating difficulty curves of platformers, these patterns create a sense of order that helps players navigate detailed environments without feeling lost.

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