5 Nov 2025

How Electronic Arts Marketed The FIFA Football Video Games Over The Years PART III : FIFA 96 - [1995] ⚽ #retrogaming

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Following on from FIFA 95 [1994] EA served up another set of iterations to the existing tried and tested
formula with FIFA 96 on SEGA Mega drive and Genesis that had tweaks to the gameplay based on what worked and didn't work in the extremely successful original game.

As FIFA 96 geared up for release, EA Sports also pushed the boundaries across SEGA’s hardware line-up to include the 3D ambitions of the SEGA Saturn and SEGA 32X and each version was now bringing something unique.

🌀 SEGA Saturn

The Saturn version of FIFA 96 wasn’t just a port—it was a reimagining. Developed by Probe alongside the PlayStation and PC CD-ROM versions, it aimed to redefine football gaming on 32-bit systems.

Key Features:
  • Virtual Stadium Technology: A dynamic 3D environment with suspended cameras mimicking televised broadcasts.

  • Stunning Presentation: A rendered cinematic flythrough of the stadium sets the tone.

  • Advanced Camera System: Over 8 angles, including NetCam and tactical overhead views, plus full replay controls.

  • Motion-Captured Animation: Real player movements translated into wireframe models, then rendered with lighting and team-specific palettes.

  • New Passing Mechanics: Directional passing independent of player movement for smoother gameplay.

  • Audio Ambitions: Plans for John Motson commentary with 7,000+ voice samples (pending Saturn hardware limitations).

4 Nov 2025

Psychopathy Assessment PS5 Review 5.5/10 “A Game of Two Halves” 🥼🩻 @galacticcrows #IndieGame #GameDev

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I went into Psychopathy Assessment completely blind, and the first 15-20 minutes deeply unsettled me, the experience made me squirm and feel nervous. The initial psychopathy assessment section really has a creepy vibe to it, the fact there is no explanation for what is happening, no explanation of the controls - it just starts asking you very interesting and thought-provoking questions about morality, justice, spirituality etc. and with only three possible options - yes, no, and unsure - it did lead me to think about them. 

Straight after this, the game moves to an interview between two people and I initially wasn’t sure if this was a design choice or a glitch, but the text for the dialogue was cut off at the bottom, and I couldn’t read some of the lines, the rest of the text is perfectly readable throughout, so I’m assuming it was done to add confusion - it is a really cool touch. The next section (which I won’t spoil here) is really unsettling as well, the music is wonderfully atmospheric and the VHS lines and flickers added to the horror vibe.

Dreams of Another | 10-Minute Taster of A Surreal Adventure 💭 @PixelJunkNews #IndieGame #GameDev

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Rich steps into the surreal world of Dreams of Another—a mind-bending indie adventure blending retro aesthetics with modern mystery. In this gameplay preview, we explore the opening moments of the game, showcasing its unique art style, ambient soundtrack, and intriguing mechanics.
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