22 Aug 2025

Quick Look: Dear Me, I Was ~ Nintendo Switch 2 Ten Minute Taster 🎨🖼️ @ArcSystemWorksU

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Rich takes himself on a short, emotionally resonant interactive adventure,

Dear me, I was... invites players into the quiet yet profound life of a woman navigating her personal journey. Through watercolour visuals and rotoscoped animation, the game captures her everyday experiences—joys, sorrows, and growth—woven together by the people around her.

🎮GAME LINK:

21 Aug 2025

A Cat and His Boy (also available on PC) - Developer – Howdy Riceball *a short and simple adventure in a Game Boy style* 🐈👦 #IndieGame #GameDev

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A Cat & His Boy
A very short little side quest presented in a black & white Game Boy style, A Cat and His Boy puts you in the shoes paws of a cat, your owner – a little boy called Leif – has gone to sleep and you are left to roam the house and surrounding areas in vintage top-down Game Boy adventure style, coming across other characters and areas that require some pretty light problem solving.

A simple little title that can be completed in under an hour, A Cat and His Boy evoke the Game Boy style pretty tastily, with suitably chip tune music provided by Beatscribe.

Whilst this is a fun little game that touches on topics such as alienation and how an unstable household can affect the children involved, it’s such a breezy experience that things don’t get too heavy. 

Lovely sprite work and music push this simple adventure along at a nice pace, whilst its short length means it can be completed over a cup of tea – or perhaps a saucy glass of wine. Looking forward to seeing what Howdy Riceball dream up next!

20 Aug 2025

Giant Machines 2017 Xbox Series X Review 5/10 *Big machines with big problems* 🚜

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Recently released on X Box Series X, Giant machines 2017 comes from Polish studio Code Horizon, also know for The Way, 911 Operator, and Gold Mining Simulator. This being a title from 2017 means that it is showing its age somewhat, in terms of the visuals, but there also other, more serious issues that wind up making what could have been a wonderful trip through over-sized construction vehicles in various situations a plodding, technical mess that boils down to performing repetitive manoeuvres whilst hoping the controls don’t freeze up on you.

The game begins with a pretty solid opening, yes it all feels very ‘assety’ – par for the course with a lot of ‘simulator’ type games – but the Southern American drawl that acts as your mission co-ordinator comes over the radio and tells you that you need to get into a transport cart and head on over to an enormous structure to prepare it for silicon ore mining. Leaving the vehicle shed, there is an incredible sense of scale as you flick through the radio stations on offer and trundle across the empty desert ground to the excavation machine, first fixing a hose, then moving lining it up for the mining, drilling, filling up the haulage truck, and finally getting the ore out of the complex. Played mostly in first person perspective, with various cameras selectable when on a vehicle / machine, the sounds of construction work really well, with each machine having a real sense of weight and power to them. It’s when you want to actually ‘move’ them that the real problems come into play.
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