Recently released on X Box Series X, Giant machines 2017 comes from Polish studio Code Horizon, also know for The Way, 911 Operator, and Gold Mining Simulator. This being a title from 2017 means that it is showing its age somewhat, in terms of the visuals, but there also other, more serious issues that wind up making what could have been a wonderful trip through over-sized construction vehicles in various situations a plodding, technical mess that boils down to performing repetitive manoeuvres whilst hoping the controls don’t freeze up on you.
The game begins with a pretty solid opening, yes it all feels very ‘assety’ – par for the course with a lot of ‘simulator’ type games – but the Southern American drawl that acts as your mission co-ordinator comes over the radio and tells you that you need to get into a transport cart and head on over to an enormous structure to prepare it for silicon ore mining. Leaving the vehicle shed, there is an incredible sense of scale as you flick through the radio stations on offer and trundle across the empty desert ground to the excavation machine, first fixing a hose, then moving lining it up for the mining, drilling, filling up the haulage truck, and finally getting the ore out of the complex. Played mostly in first person perspective, with various cameras selectable when on a vehicle / machine, the sounds of construction work really well, with each machine having a real sense of weight and power to them. It’s when you want to actually ‘move’ them that the real problems come into play.
Showing posts with label Giant Machines. Show all posts
Showing posts with label Giant Machines. Show all posts
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