Rich Dives into the full release of this unique floating city builder where survival meets sustainability. In this gameplay episode, we explore the latest features, build our trash-topia from the ocean up, and battle the tides to keep our drifters alive!
19 Jan 2026
16 Jan 2026
Schematic Void "The Puzzle Game That Melted My Brain!" 🧠 #IndieGame #GameDev
Step into the eerie, atmospheric world of Schematic Void, a minimalist puzzle game where logic, observation, and spatial awareness collide. This gameplay video showcases the opening section of the game, exploring its strange machinery, shifting pathways, and clever environmental puzzles.
15 Jan 2026
Everdark: Undead Apocalypse PS5 Review 7/10 “Staked through the heart and you’re to blame. Darling, you gave me a fun time” 🪦⚰️🧛 @everdark_undead #IndieGame #GameDev
The story starts with a car crash, you are driving when you get lost, and then all of a sudden… you crash your car in the town of Everdark, which - gosh dang it - is overrun by vampires.
You now need to get the hell out of there before one of the those long-toothed beings takes a bite and drinks away, deciding if your blood is more ‘full bodied with woody overtones and hints of crushed cigars, or more of a lighter bodied sip with floral notes and just a few touches of vanilla.
The story is a simple one, and is not to Everdark’s detriment at all, as all you need to know is - there are a lot of vampires and you need to kill them, then leg it. Simplicity is probably what I got most from playing Everdark, it knows what it wants and does it throughout all aspects, the visuals, gameplay, and story are all simple, they are focused on what they want to achieve with what I would say is quite a good success rate.
The story is a simple one, and is not to Everdark’s detriment at all, as all you need to know is - there are a lot of vampires and you need to kill them, then leg it. Simplicity is probably what I got most from playing Everdark, it knows what it wants and does it throughout all aspects, the visuals, gameplay, and story are all simple, they are focused on what they want to achieve with what I would say is quite a good success rate.
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