A light visual novel, broken up by some item management and arcade driving sections, Road to Guangdong is a gentle jaunt through various types of gameplay that has some relaxing moments but does struggle to keep you interested up until the final moments.
25 Aug 2020
24 Aug 2020
⚔️ Griefhelm | PC | Review By @PixelHunted "I shudder to think of the hundreds of millions of individual times I’ve whacked stuff with a sword in a video game" ⚔️ @griefhelm #GameDev #IndieGames
I shudder to think of the hundreds of millions of individual times I’ve whacked stuff with a sword in a video game. But despite it being one of the most common interactions only a few games go out of their way to get it right.
Efforts range from the balletic rhythmic parry-and-counter of Sekiro, the physical thrill of slicin’ up blocks in Beat Saber and the rock-paper-scissors fighting game stylings of For Honor.
Enter Griefhelm, the new title by solo developer Johnny Dale Lonack, a guy who has clearly done his homework on virtual swordplay.
Enter Griefhelm, the new title by solo developer Johnny Dale Lonack, a guy who has clearly done his homework on virtual swordplay.
16 Aug 2020
π️π Tiny Racer | Review | Nintendo Switch | "Toy Racing At Its Worst?" π️π #IndieGames #GameDev
Platform Reviewed: Nintendo Switch
Rating: Melted
The toy-racing genre is one that I am always drawn to.
From the early multiplayer days of Micro Machines and even Hi-Octane - an overlooked Amiga PD classic (for me, anyway) – to what is probably the last truly great example of the genre, Mashed on Xbox and PS2 (not forgetting its spiritual successor, Wrecked. Again, an overlooked and very fun title).
It is a genre that, when everything clicks, can result in dozens of hours of fun but when the elements don’t gel, as is, unfortunately, the case here, fundamental issues can bring the game to its knees and strip out any enjoyment from the racing.
From the early multiplayer days of Micro Machines and even Hi-Octane - an overlooked Amiga PD classic (for me, anyway) – to what is probably the last truly great example of the genre, Mashed on Xbox and PS2 (not forgetting its spiritual successor, Wrecked. Again, an overlooked and very fun title).
It is a genre that, when everything clicks, can result in dozens of hours of fun but when the elements don’t gel, as is, unfortunately, the case here, fundamental issues can bring the game to its knees and strip out any enjoyment from the racing.
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