6 Oct 2020

🎙️ Super Rare Games - Ryan Brown Interview - "Head of Saying Stuff at Super Rare Games" 🎙️ @Toadsanime @SuperRareGames

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Britt: Hi Ryan! I know we’ve met at game conventions over the years but for those unfamiliar, could you give an overview of your personal gaming history and current position at Super Rare Games? 

Ryan: Absolutely - hey readers, I'm Ryan Brown, perhaps better known as Toadsanime in the gaming sphere. I'm the Head of Saying Stuff at Super Rare Games, a company that publishes a rare print physical Nintendo Switch game every 3 weeks. 

If you see newsletters, social media posts, marketing campaigns, or even press releases, that'll be from lil ol' me! I previously worked in a similar role for video game merchandise and games publisher Numskull, and as a video games journalist for The Mirror, etc.

🏔️⛺️🗻Kholat | PC | Review | “I tried so hard, and got so far, but, in the end, it doesn’t even matter.” 🏔️⛺️🗻 @PixelHunted #GameDev #IndieGame

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Chester Bennington once sang: “I tried so hard, and got so far, but, in the end, it doesn’t even matter.” This could be the motto of Kholat, an indie horror title from IMGN.PRO that starts strong but gradually becomes less and less enjoyable

Kholat is inspired by the notorious Dyatlov Pass Incident in which nine Russian hikers died in Ural mountains in 1959. 

An investigation revealed that they’d frantically clawed their way out of their tents in the middle of the night, with their bodies found naked and mutilated in the mountains - some reports claiming that high levels of radiation were found on the bodies.

5 Oct 2020

🏚️🏰🏚️ Westmark Manor PC | Review | "You can’t toss a stone in the horror genre without disturbing something vile..." 🏚️🏰🏚️ @PixelHunted #GameDev #IndieGames

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HP Lovecraft may have been a daft turbo-racist, but man, that guy could nail creepy.

His Cthulhu Mythos has blossomed far beyond his books, spreading its tentacles into every facet of pop culture, finding a particularly sticky purchase in games.

You can’t toss a stone in the horror genre without disturbing something vile, ancient and unknowable. 

Eternal Darkness, Darkwood, World of Horror, The Sinking City, Moons of Madness, Call of Cthulhu, Sunless Sea/Skies, Bloodborne… Hell, even the venerable Quake ends with you telefragging the pulsating and veiny Shub Niggureth. 

Do we really need more Lovecraft games? 

Well, Nodbrim Interactive and Toadman Interactive think there’s room for just one more…

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