First of all, the game runs gloriously on the Switch - for some reason gyro controls were turned on automatically, so I kicked those off as fast as humanly possible - but there are a lot of accessibility options for you to tweak the game to your tastes as you walk – or glide, rather - in the well-worn boots of James Anderson, a retired U.S Marshal who is out to rescue his kidnapped daughter from the casually named ‘Slim’ Sam Fulton, and his associate, the more worryingly monikered ‘Dr. Death’ Matt Jackson.
Outlaws really felt apart from other FPS of the time as the slim, stark visuals almost echo the rangy James Anderson himself. The dusty soundtrack, satisfying weapons and combat take centre stage in the relatively empty-feeling levels that you will be blasting your way through.
Yes, the stages in Outlaws feel far more dated than a lot of other titles from around this time, and I can’t quite work out if I like that aspect or not. There seems to be a lot of big, empty rooms and outside space to roam through, but with only a handful of secrets in each of the nine levels (and five extra in the expansion, bringing it to a total of fourteen overall) the sparseness of each one will either appeal or be a detraction of your enjoyment.
Yes, the stages in Outlaws feel far more dated than a lot of other titles from around this time, and I can’t quite work out if I like that aspect or not. There seems to be a lot of big, empty rooms and outside space to roam through, but with only a handful of secrets in each of the nine levels (and five extra in the expansion, bringing it to a total of fourteen overall) the sparseness of each one will either appeal or be a detraction of your enjoyment.

