Just Die Already is an old people mayhem sandbox game created by the designers of Goat Simulator.
You are old and angry and you've just been kicked out of your retirement home. How will you survive in a world that wants you to Just Die Already?
Just Die Already is an old people mayhem sandbox game created by the designers of Goat Simulator.
You are old and angry and you've just been kicked out of your retirement home. How will you survive in a world that wants you to Just Die Already?
Like many cool kids of a certain age, I grew up watching the adventure movies of the ’80s and this game, at least in my head, is paying homage to the greats. The plot slightly echoes the Grail Knight scene in The Last Crusade on a seemly endless loop and the main protagonist looks like Quatermain from King Solomon’s Mines; If Sharon Stone makes an appearance, I might never remove this smile from my face!
Mono Bot - Coming online, Mono finds himself alone in a dark, dystopian world overrun with other hostile robots.
Guide Mono through his solo journey, unravelling puzzles to uncover the buried secrets of this desolate world.
Can you break the infinite cycle and find your true self?
Games are ten times better when you play them with friends. A lot of us spend time gaming online, but there are instances where we get together with others for some IRL fun. In these cases, it helps to have some fun party games to play with everyone. So, here's a pick of some great games you can all play in the same room:
Historically, I’ve never really played many online multiplayer games. I even have a very close group of friends that regularly meet up virtually to play games that I thoroughly enjoy in single-player modes but don’t appeal to me in multiplayer, maybe I’m a recluse…hence the name of my band (www.recluse.bandcamp.com).
And yet…when I saw the trailer for Chivalry 2, the weighty-looking combat completely won me over as it reminded me of Kingdom Come: Deliverance (another game that completely bowled me over by surprise) and I am a sucker for some medieval action, these two factors led to me taking a dive into the game and it is a choice that has rewarded me deeply!
I found this review hard to write. Jumping into this game with no knowledge; I looked at the cover art - which appeared to represent a horror game - and leapt at the chance to review it, but within thirty minutes of playing it, I realized it does something that I am really not keen on and I especially don’t enjoy it when horror games, in particular, do it.
Truthfully, If I was playing this game without intending to review it, I would have stopped after forty-five minutes and put it down as ‘just not my cup of tea’. Though I do enjoy occasionally trying out games that I would tend to avoid - to see whether the game can win me over and possibly change my view - this game sadly didn’t and in fact, further cemented my thoughts.
Green Hell is a survival game set in a jungle at the edge of the Amazon river. You play as Jake Higgins, an anthropologist who is researching the area with his wife, Mia. Mia goes to a nearby tribal village to learn and understand the ways of the indigenous people living there and ends up going missing. You hurtle to the rescue only to be outmatched and easily overpowered, ending up retreating and lost in the forest with very little to help you survive.
As a gamer of a certain age, print magazines formed an important part of growing up for me. From Zzap! 64 and Crash to Nintendo Power and Mean Machines Sega, there weren't many months that I didn't buy (or get my mum to buy) a new mag to read about the vast universe of games I couldn't afford.
My history with mech games seemingly peaked in 1996 with Earthsiege 2. Prior to that, the only ‘big robot’ games I’d played were things like Cyborg Justice and Mazin Saga, I didn’t realise that there was an element of the genre that embraced the slower, weightier and more strategic element of piloting a skyscraper-sized behemoth.
Upon playing Earthsiege 2, I vividly remember thinking that it was the absolute zenith of ‘lifelike’ tactical combat and, even though it was a genre that was not on my radar at all, I was completely hooked and played through the entire campaign multiple times, something I rarely do (even now!).
I also remember playing the original MechWarrior on the SNES and finding it a pale imitation of the shining diamond that was Earthsiege 2, it seemed more arcadey, slick and, to be honest…I was never a fan of Mode 7.
Admittedly, in the quarter of a century since, I’ve rarely returned to the genre and when I have, nothing has captured my imagination in the way that Earthsiege 2 did *wipes away a single tear*.
I’ve been a sucker for isometric adventures ever since playing Landstalker on the Mega Drive back in 1992 (and I’m still holding out for a proper sequel - I miss you, Nigel!) and more recently, Touryst was a generational highlight for me (with a far likelier sequel on the horizon).
Phantom Abyss is a massive asynchronous multiplayer game that casts players into procedurally-generated temples and tasks them with retrieving the sacred relics hidden within deadly chambers.
Capcom has released a LOT of gold over the last forty years and this Capcom Arcade Stadium collection of 32 of them brings a wealth of gaming history to modern consoles with an eye to keeping things accessible to players of all skill levels as well as embracing that high-score chasing drive that filled arcades of the era.
Machinarium is such a wonderful, wonderful game. From the soundtrack to the oddly powerful, wordless tale that unravels for the player, it’s a game that won me over with all of the above combined with a gorgeous hand-drawn art style combined with a perfectly pitched, idiosyncratic soundtrack.
Over the last decade, I have transitioned from PC gaming to pretty much pure console gaming, and so almost a decade of the work of Amanita Design has completely passed me by due to their PC exclusive nature. It was only whilst half-drunk one night - and trying to buy the Machinarium soundtrack on vinyl - that I discovered that they had released a game called Creaks that was available on Xbox…and so our love affair resumed.
Indie publisher, Ratalaika Games, along with developer Ametist Studio, is pleased to announce the digital release date of Within the Blade (WTB) coming on PlayStation, Xbox and Nintendo Switch on July 16th.