I remember seeing some noise on the internet that there would be a follow-up (ZX Dreams) which got me excited, and then for reasons I still can’t fathom – it completely passed me by, I can only assume that I was buried deep in some preposterous 90-hour JRPG review for GF and time had all but ceased to hold meaning. Whatever the reason, I recently noticed that a second volume of ZX Dreams had been released, and jumped at the chance to cover it here at GF.
The cover (and included dust jacket) feature a handsome gentleman in a white t-shirt lying in bed, lost in the realms of sleep as various instantly recognisable 8-bit characters dance around his head. From Trap Door characters through to Dizzy via the racer from Super Hang-On – it hints at the titles to be covered inside these hallowed pages. Also included is a white-ribbon page-marker to keep your page – and you will need this, because, like all the best books about gaming – you’ll probably find yourself pausing to jump online and watch some footage of / spend a bit of time playing the game currently being discussed in ZX Dreams, as Mason’s words bring the experience to life, and often add context and intrigue to each title.Beginning with a foreword from Raffaele Cecco and an introduction from the author himself, the colourful contents page then lays out the chapters that make up the rest of the book:
Whilst the writing style is warm, informative and genuinely amusing, at a couple of points there is evidence that this series may be running a tad out of steam, especially in the section titled ‘Brilliant Budget’ whereby a couple of entries feel a tad average, although in the acknowledgements himself, Mason states that he has no plans at present for a third volume of the series.
As with ZX Nightmares, I thoroughly enjoyed my time with ZX Dreams Vol. 2, and was so caught up in the warmth of the text that I – after finishing the book - again picked up ZX Nightmares and I am again making my way through it for the third time (as is my partner, so it’s lucky there are multiple page-makers on that one!). This really is a must-read for fans of Clive Sinclair’s most beloved creation, as it so expertly and succinctly dives into the keystones of the library of games, and makes them jump off the page. Whilst I can understand that we don’t have an upcoming third volume of ZX Dreams, I dearly hope Graeme Mason is currently tucked away as we speak, compiling a spreadsheet of some sort for a future book for his fans to devour. Very much a huge recommendation from us here at GF!
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The cover (and included dust jacket) feature a handsome gentleman in a white t-shirt lying in bed, lost in the realms of sleep as various instantly recognisable 8-bit characters dance around his head. From Trap Door characters through to Dizzy via the racer from Super Hang-On – it hints at the titles to be covered inside these hallowed pages. Also included is a white-ribbon page-marker to keep your page – and you will need this, because, like all the best books about gaming – you’ll probably find yourself pausing to jump online and watch some footage of / spend a bit of time playing the game currently being discussed in ZX Dreams, as Mason’s words bring the experience to life, and often add context and intrigue to each title.Beginning with a foreword from Raffaele Cecco and an introduction from the author himself, the colourful contents page then lays out the chapters that make up the rest of the book:
- Simply Wonderful – awesome games
- Brilliant Budget – notable budget titles
- Amazing Arcade – arcade conversions to the Speccy
- Lovely Licenses – licensed games
Whilst the writing style is warm, informative and genuinely amusing, at a couple of points there is evidence that this series may be running a tad out of steam, especially in the section titled ‘Brilliant Budget’ whereby a couple of entries feel a tad average, although in the acknowledgements himself, Mason states that he has no plans at present for a third volume of the series.
As with ZX Nightmares, I thoroughly enjoyed my time with ZX Dreams Vol. 2, and was so caught up in the warmth of the text that I – after finishing the book - again picked up ZX Nightmares and I am again making my way through it for the third time (as is my partner, so it’s lucky there are multiple page-makers on that one!). This really is a must-read for fans of Clive Sinclair’s most beloved creation, as it so expertly and succinctly dives into the keystones of the library of games, and makes them jump off the page. Whilst I can understand that we don’t have an upcoming third volume of ZX Dreams, I dearly hope Graeme Mason is currently tucked away as we speak, compiling a spreadsheet of some sort for a future book for his fans to devour. Very much a huge recommendation from us here at GF!
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