Showing posts with label Game Dev. Show all posts
Showing posts with label Game Dev. Show all posts

30/09/2013

☆AdventurOS - @MissScripter☆ - #GameDev #RetroGaming

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AdventurOS - Fiendishly Different!

 

Every Now And Again A Concept For A Game Comes Along That Really Gets You thinking..........

 

AdventurOS is one such game that really got us thinking and we LOVE the sound of it!

 

AdventurOS is the brainchild of  Evelend Games and our fave Game Dev @MissScripter (a.k.a Lorena Casanova)



 What is AdventurOS?


AdventurOS is a "Metroid-Vania" styled game that will allow you to enjoy your operating system and it's file structure like you never thought was possible before. 
The Game World that you will enter is entirely auto-generated by the content of your computer! 


Each room, object, enemy, puzzle, key, treasure, boss... Is actually an interpretation of the files and folders located on the computer where the game is running.

These game items and NPCs are actually determined by the way they are organized.

The coolest feature of the game is there will never be two identical versions of the AdventurOS game worlds! 


Just imagine how your game could look like!


Exciting Stuff eh!?



What's The Story?


"The architect has a problem. Together with his castle, all the creatures who live in it are in danger.

A big crisis is therefore faced by The Architect! Regardless of the safety measures taken to protect his castle, this fateful day has come!


There is an unwelcome visitor among the guests of the castle and to make matters worse they are hidden behind a harmless appearance.


This despicable intruder has cast a curse in order to achieve his goal: To take over the architect's wealth and dominate all his inhabitants.


A band of voluntaries have now settled into his castle, lead by their heroic captain who is determined to free them from the damned curse.


Will he be able to overcome the challenges the evil intruder puts before him? 

Fight your own files turned into monsters, level up by exploring your castle, customize your character, solve puzzles and get ready for the evil bosses!"



How much would you like to play this ingeniously fiendish new game?

Well, in order to make this great project reality, the AdventurOS Team require YOUR SUPPORT!

The Team Have Set Up An INDIEGOGO Campaign in order to raise the required funding to develop and distribute the game.


BUT.......Before you visit the INDIEGOGO page, let's meet the Team!


Emilio and André Marí Coppola brothers, a.k.a Evelend Games:

Emilio Mari manages the programming for their games and Andre Mari
creates the audiovisuals - the sprite work, music and other art
work.


  Emilio and Andre were both born in Argentina and raised in Spain.
Their most popular game is Pixelry.

Emilio has taken part in many open source projects. One of his creations is
Stellar, a python version of the popular creation tool Game Maker which is
still in development.

Andre also collaborated on other games as an artist, most recently Andre created and released Super Tower Rush together with Miss Casanova.
 

Lorena Casanova a.k.a @MissScripter:  

This devoted indie is responsible for the code of Super Tower Rush, with Mr Marí Coppola as an artist as mentioned before. 

Lorena was introduced to programming while she collaborated with the Evelend brothers as a proofreader for Pixelry. 

Not long after that she was encouraged to produce her first solo release, which brought Antipodes to life, the first in what is becoming a long list of development achievements.

Now we have met the team let us get a move on over to the INDIEGOGO Fund Raising Page where we can begin to contribute to this wonderful project and learn a bit more about the wonderful world of AdventurOS!


Let us know what you think of this cool game


Let us know if you pledged any money to this wonderful idea

Richard Reporting From The Depths Of My Linux File Structure

13/07/2013

Games Freezer - KICKSTARTER CAMPAIGN OF THE WEEK #1 - @dropsytheclown #gamedev

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Dropsy The Clown - KickStarter Campaign

Don't Make Dropsy Cry!
 
A new GAMESFREEZER feature sees us take a look at a Kickstarter Campaign that really excites us here at The Freezer...

Dropsy The Clown is billed as a Surreal Exploration Based Adventure Game.

Dropsy Requires $25k to reach it's goal (as of 10th July 2013 it had achieved $6825 with 13 days remaining)

It caught our eye as we just LOVE point and click adventures such as Broken Sword

There's something quite different about this game though that seems to set it apart from others.

We set about discovering all there is to know about Dropsy by taking a peek at Dropsy The Clown Website & www.kickstarter.com

Here's what we discovered........

Dropsy's Unique Dialogue System

 

So What's It All About?

The game asks you to Guide a sweet but accident-prone clown through strange worlds in a fresh take on the classic point and click adventure.

Dropsy is an open world adventure game with an emphasis on surreal atmospheric elements and environmental storytelling. 

Dropsy takes major influences from  Monkey Island, Full Throttle and Grim Fandango and creates its own unique twist by placing Dropsy into a unique open ended exploration based framework.

The aim of Jay Tholen is to create an almost entirely text-free experience with colorful characters to communicate with, but the dialogue will be handled through the use of visuals. 

This is supplemented by expressive animation and some lovely looking detailed surroundings. 

 Rather than spoon feeding the player the narrative, the goal is to allow the player to discover the narrative at their own pace. 

Solutions to puzzles will emerge organically as more is learned about Dropsy's world. 

So this will hopefully eradicate those moments where you try to "USE" "SPANNER" with "HONEY" in an effort to solve a puzzle that just doesn't make sense.

As Jay Tholen puts it in one of the promo videos, "The Puzzles will be solved by having one of those EUREKA moments...."


The Story

The Story tells us of a deadly fire at Dropsy's family's circus, resulting in the tarnishing of Dropsy's image as a local hero. 

The BIG TOP tent now serves as a home for Dropsy and his family, Dropsy and his father get by through collecting scrap metal and the completion of odd jobs.

The player guides Dropsy and his dog "Eughh" on an adventure through humor, wondrous sights, and buried secrets. 

Some Bizarre & otherworldly events occur as the player discovers more about the BIG fire and Dropsy's mysterious past.

Wiithin the game there will also be the opportunity to explore Dropsy's Dream World for 10 minutes at a time when Dropsy goes to sleep, although this is entirely optional. This will enable players to discover even more about Dropsy's story if they wish to.

This sounds like a great twist on the usual adventure gameplay that we cant wait to see how it will pan out.

Overall this seems like a very different plot and gameplay than your usual adventure game fayre and we love the sound of it.

Music

Add to this the the soundtrack that will borrow from almost every relevant genre of the past 70 years!

Think Earthbound + Spaghetti Western + Anatolian rock.

We've had a listen to a sample track and it is sounding very cool and unique.

Take a listen here:  On Stolen Time

Who's Making This Game?

Jay Tholen is the guy from the USA, Florida driving this KickStarter campaign and here's his bio straight from the KickStarter Page....

"After years of relentless begging, our first computer was purchased in early 1997. My parents' tight financial situation meant that new games were a Christmas-only affair, so most of my early PC gaming experiences came out of the bargain bin. While I didn't like it then, I now appreciate that I was 'forced' to play older games. Had it not been for this I probably would've missed the entire Adventure genre.

Everything changed upon receiving a copy of Sim Tower for my Eleventh birthday. A demo of Klik & Play contained on the disc sparked a passion for game design in me that has never waned. I joined the 'klik' community shortly after and began pumping out retrospectively awful, but ultimately necessary, amateur games.

It was in these days that I met Justin, the programmer for Dropsy.

My creative gaze shifted toward music after discovering Prog Rock in my junior year of high school. This led to an intense period of consuming as many challenging, unfamiliar sounds as my little nerd ears could possibly handle. Discovering artists like Brian Eno, Albert Ayler, and Magma were important milestones for me. After graduating, I purchased my first mixer and MIDI controller and began concocting my own.

Inevitably, the two passions began to converge. In 2007 I became active in the Chiptune and VGM communities and have released Twenty-Five albums and EPs since."


What To Do Next


We urge you to do these 4 things:

  1. Visit The KickStarter Page and pledge some $$$$ / ££££
  2. Spread the word about Dropsy on Twitter
  3. Watch the COOL Dropsy videos here Vimeo
  4. DON'T MAKE DROPSY CRY!

 
Some Cool Dropsy Stretch Goals

The GamesFreezer Team Love The Look Of Dropsy, What Do You Think Of Dropsy?

What Point & Click Adventures Do You Really Love?

Will you be pledging any funding to Dropsy ?

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