๐Ÿš€ Rigid Force Redux | Switch | Review | "Can i Get A Redux?!! HELL YEAH!" ๐Ÿš€ #IndieGames #GameDev @com8com1

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I first reviewed the original version of this game when it was released on PC in 2018 as Rigid Force Alpha. 

Below I have combined that review with updated thoughts on the Redux versions released on consoles.

Rigid Force Redux is a horizontally-scrolling 3D space shooter that takes strong influences from classics like R-Type and Gradius. 

As you make your way through the stages, your onboard AI will tell you various aspects of your mission and updates etc.  which are fully voice acted, a nice touch which goes a long way in helping with immersion.

The game runs at a solid 60fps which is an awesome bonus on the Switch and the backgrounds feel rich and interesting to look at with quite a nice amount of variation to them. 
The difficulty of the game isn’t shy – even on the lighter modes – meaning this isn’t a game that you’ll smash through in one try. Instead, it becomes clear that you’ll be needing some serious skills to make your way successfully through the more challenging sections with some clever design tricks in the form of environmental hazards and more intuitive enemy attack patterns as well as some awesome screen-filling bosses, one of my favourite aspects of this genre. 

That said, the difficulty has been tweaked in this Redux version, meaning that it feels more open to all skill levels. The visuals are crisp and I really got the sense that I was covering serious distances as I blasted my way through space, asteroid belts and the insides of huge crafts, all the while accompanied by a tasty, synth-wave soundtrack. I was completely immersed in the on-screen action, knowing that death was only a couple of bullets or mistimed twitches away.
Rigid Force Alpha does lack a co-op mode which would have really opened up the game to a wider audience as this genre does work well with a multiplayer aspect, but as it stands it’s a very solid single-player experience that has a high replayability factor due to the various difficulty levels and online leaderboards. 

It’s also a game which goes for an old-school vibe in its progression and design, meaning that most of the weapons, attacks, patterns and pick-ups will be familiar to veterans of the genre but the initial tutorial and general accessibility of the game just as easily makes it a solid starting point for newcomers.


Ratings Explained
ICE COOL (Great Game Recommended)
MELTING (Recommended with reservations, one to consider if you are a fan of the genre)
MELTED (Not A Recommended Purchase)

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