A top-down twin-stick procedurally-generated dungeon romp, Helmut: TBFH is a really fun game that gets a lot right…except for the lack of a local campaign option.
It's a tale as old as time, and I'm not talking about a Disney movie.
Since more or less the dawn of the era of electronic gaming, console gamers and desktop gamers have been at each as others throats – sometimes clearly playfully and sarcastically, and sometimes maybe not so much.
I remember my time with VBlank’s previous title, Retro City Rampage very vividly. I was hips deep in how fast-paced the story was, the fun factor of the driving and shooting mechanics as well as enjoying the pop culture references (before they became extremely tiresome and over-used in games in general).
As retro City Rampage was a title with a very solid 8-bit aesthetic, I remember thinking at the time that a sequel set in a 16-bit world would be cool…and it is.