13/07/2013

Games Freezer - KICKSTARTER CAMPAIGN OF THE WEEK #1 - @dropsytheclown #gamedev

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Dropsy The Clown - KickStarter Campaign

Don't Make Dropsy Cry!
 
A new GAMESFREEZER feature sees us take a look at a Kickstarter Campaign that really excites us here at The Freezer...

Dropsy The Clown is billed as a Surreal Exploration Based Adventure Game.

Dropsy Requires $25k to reach it's goal (as of 10th July 2013 it had achieved $6825 with 13 days remaining)

It caught our eye as we just LOVE point and click adventures such as Broken Sword

There's something quite different about this game though that seems to set it apart from others.

We set about discovering all there is to know about Dropsy by taking a peek at Dropsy The Clown Website & www.kickstarter.com

Here's what we discovered........

Dropsy's Unique Dialogue System

 

So What's It All About?

The game asks you to Guide a sweet but accident-prone clown through strange worlds in a fresh take on the classic point and click adventure.

Dropsy is an open world adventure game with an emphasis on surreal atmospheric elements and environmental storytelling. 

Dropsy takes major influences from  Monkey Island, Full Throttle and Grim Fandango and creates its own unique twist by placing Dropsy into a unique open ended exploration based framework.

The aim of Jay Tholen is to create an almost entirely text-free experience with colorful characters to communicate with, but the dialogue will be handled through the use of visuals. 

This is supplemented by expressive animation and some lovely looking detailed surroundings. 

 Rather than spoon feeding the player the narrative, the goal is to allow the player to discover the narrative at their own pace. 

Solutions to puzzles will emerge organically as more is learned about Dropsy's world. 

So this will hopefully eradicate those moments where you try to "USE" "SPANNER" with "HONEY" in an effort to solve a puzzle that just doesn't make sense.

As Jay Tholen puts it in one of the promo videos, "The Puzzles will be solved by having one of those EUREKA moments...."


The Story

The Story tells us of a deadly fire at Dropsy's family's circus, resulting in the tarnishing of Dropsy's image as a local hero. 

The BIG TOP tent now serves as a home for Dropsy and his family, Dropsy and his father get by through collecting scrap metal and the completion of odd jobs.

The player guides Dropsy and his dog "Eughh" on an adventure through humor, wondrous sights, and buried secrets. 

Some Bizarre & otherworldly events occur as the player discovers more about the BIG fire and Dropsy's mysterious past.

Wiithin the game there will also be the opportunity to explore Dropsy's Dream World for 10 minutes at a time when Dropsy goes to sleep, although this is entirely optional. This will enable players to discover even more about Dropsy's story if they wish to.

This sounds like a great twist on the usual adventure gameplay that we cant wait to see how it will pan out.

Overall this seems like a very different plot and gameplay than your usual adventure game fayre and we love the sound of it.

Music

Add to this the the soundtrack that will borrow from almost every relevant genre of the past 70 years!

Think Earthbound + Spaghetti Western + Anatolian rock.

We've had a listen to a sample track and it is sounding very cool and unique.

Take a listen here:  On Stolen Time

Who's Making This Game?

Jay Tholen is the guy from the USA, Florida driving this KickStarter campaign and here's his bio straight from the KickStarter Page....

"After years of relentless begging, our first computer was purchased in early 1997. My parents' tight financial situation meant that new games were a Christmas-only affair, so most of my early PC gaming experiences came out of the bargain bin. While I didn't like it then, I now appreciate that I was 'forced' to play older games. Had it not been for this I probably would've missed the entire Adventure genre.

Everything changed upon receiving a copy of Sim Tower for my Eleventh birthday. A demo of Klik & Play contained on the disc sparked a passion for game design in me that has never waned. I joined the 'klik' community shortly after and began pumping out retrospectively awful, but ultimately necessary, amateur games.

It was in these days that I met Justin, the programmer for Dropsy.

My creative gaze shifted toward music after discovering Prog Rock in my junior year of high school. This led to an intense period of consuming as many challenging, unfamiliar sounds as my little nerd ears could possibly handle. Discovering artists like Brian Eno, Albert Ayler, and Magma were important milestones for me. After graduating, I purchased my first mixer and MIDI controller and began concocting my own.

Inevitably, the two passions began to converge. In 2007 I became active in the Chiptune and VGM communities and have released Twenty-Five albums and EPs since."


What To Do Next


We urge you to do these 4 things:

  1. Visit The KickStarter Page and pledge some $$$$ / ££££
  2. Spread the word about Dropsy on Twitter
  3. Watch the COOL Dropsy videos here Vimeo
  4. DON'T MAKE DROPSY CRY!

 
Some Cool Dropsy Stretch Goals

The GamesFreezer Team Love The Look Of Dropsy, What Do You Think Of Dropsy?

What Point & Click Adventures Do You Really Love?

Will you be pledging any funding to Dropsy ?

12/07/2013

Games Freezer - Website Of The Day - @didyouknowgamin

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Some Back To The Future Trivia

Our love of video games websites knows no bounds, so imagine our joy when we found Did You Know Gaming

This website is so well presented and stuffed full of nuggets of information from the full spectrum of Video Gaming Trivia.

Whether it's Retro Gaming or current generation gaming you are interested in then Did You Know gaming have got a fact or a piece of trivia that will make you smile or say "Well I didn't know that!"

The great thing is that they present the piece of trivia / fact with a screen-shot of the actual game, which brings it to life nicely.

Whenever we visit the site we end up searching our favourite games over the years for a nice nugget of info and then in most cases we will end up digging out the game and playing it again to locate the screen from where the nugget came from.

The A - Z search function at the top makes it easy to try and locate your fave game series and helps you start digging for info.

We Love This Website and can end up spending hours of our time just learning loads of COOL stuff about our favourite game series'

We recommend that you head over to Did You Know Gaming and get hooked on Gaming Trivia NOW! 

(Otherwise *The Freezer's* Gonna Get Ya!)

What do you think of "Did You Know Gaming" ?

 

What's your favourite piece of gaming trivia? 


08/07/2013

☆ "Everyone Had A Spectrum Except Me!" ☆

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My Dream Machine

 

Growing up everyone had a Spectrum or if they were really lucky they owned an Amstrad!


I spent my entire time going round to my friends houses after school to play these machines and really liked the idea of owning my own "Speccy" with a disk drive......surely (at the time) the most advanced piece of kit out there! 

04/07/2013

Games Freezer - "What A Disappointment!" - #Retrogaming

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Being a person who always does a lot of research before parting with hard earned cash for a game I can't say that I have ever been too dissappointed when opening the box of a new game and powering the game up for the first time.......

BUT 

There have been a few games that I anticipated with great expectation only to find out from a review that it was an absolute stinker of a game and a few that I maybe thought I would enjoy but no matter how good I knew the game was just couldn't enjoy it.

So my greatest disappointments of my gaming world over the last 20 years or so for me are as follows:

1."Super Kick Off" on the Super Nintendo

The Amstrad Box Art (lovely stuff!)

 

For years the SNES was crying out for a great footy game. 
It had to wait years for ISS to come out and blow everyone away, but before that came the news that KICK OFF was coming to SNES in all its 16bit glory. 
I read the pages of Super Play Magazine and Nintendo Magazine System with deep joy as I thought how great Kick Off would be on the SNES.......Months went by as the magazines previewed the game constantly teasing me with a few more screenshots. 
Then came the review......it turned out the game was a turkey!! My dreams of controlling Tottenham Hotspur on my shiny new SNES were blown apart....it was back to Nintendo's very own Super Soccer for me to get my footy thrills. No matter how tempted I was to buy Kick Off it never happened and will be forever disappointed.

2."Starwing / Starfox" on the Super Nintendo

 

This is probably a controversial inclusion for a game that included so much cutting edge technology such as the Super FX Chip. 
All the reviews were glowing with 90% scores and yet when I played it I was particularly underwhelmed. 
I just didn't get why everyone was raving about this game. The only thing I did like was how your team mates would radio into your cockpit with updates of what was going on. 
But unfortunately Starwing bit the dust early on for me and it was traded in pretty quickly.

3."Stunt Race FX" on the Super Nintendo

 

Looks like a recurring theme for me here with all the SNES games that didn't live up to their promise. 
Again with this one it had glowing reports, all the latest technology (the fabled Super FX Chip) and yet again, I just didn't get it. 
It reminded me of a badly made set of Lego vehicles with poor handling and a really annoying surround on the screen where the action took place, again this was consigned to the trade pile pretty quickly!

4."Premier Manager" on the Amiga

 

When I was younger with no responsibilities I played a lot of Championship Manager, days were eaten up by taking my Nottingham Forest team through 12 seasons of glory until all the "regen" players took over from the real world players and I was left with a load of unknowns.
I felt that after such over exposure to Championship Manager it was time to get my management kicks elsewhere, hence why I went for Premier Manager. 
It had received good reviews and was seen as an alternative to Champ Manager. The game looked impressive and I have to admit, initially it was good to play a management sim other than Champ. 
But the problem was ..... it wasn't Champ Manager and I always compared it to Champ Manager (which wasn't really fair). Eventually I had to concede that it was a disappointing game compared to Champ (oh yeah, and the fact you always had to start in the Conference didn't help!!)


5. Gran Turismo 5 on the PS3


So there I was with a shiny new PS3 for christmas! 
Inside was one game......it was GT5. My last encounter of GT was on PS1 , the original GT and I loved it at the time, it was so novel to have a driving game that you could invest hours of time just tweaking and collecting and building.
Fast forward 5 reiterations later and you have the all singing all dancing version of GT!
The problem with it though, is that it's lost it's soul, it's almost too realistic and maybe there's too much on offer, too many things to do.
For that reason ..... I’m OUT! (GT5 was quickly traded for a lovely copy of Heavy Rain!)

Have you got any disappointments that you would like to tell The Freezer about?

Consign them to the Freezer's deep freeze forever by letting us know and we will dispose of them carefully! 


*Richard From The Disappointment Department Of Freezer Town*

02/07/2013

Games Freezer - FREE Access To Development Suite @Project_Anarchy

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Project Anarchy The Free Games Development Tool

GamesFreezer spotted some great news about something called "Project Anarchy" recently and we decided to investigate further.

Project Anarchy is giving Free Access to development suite for budding Games Developers who wish to publish games on iOS or Android.


The development suite is a complete end to end game engine and state-of-the-art tool set for mobile gaming. 

The whole concept is based around a busy game development community centred at www.projectanarchy.com

What is so cool about this concept is that it includes an entirely FREE license to ship your game on iOS, Android and Tizen platforms. 


In order to ensure Project Anarchy is free for iOS, Android and Tizen they encourage developers who use it to become part of the bustling  community and add value to the community in order to ensure its a great place to make games. 

Secondly they ask for the opportunity to do some marketing with developers when it comes to releasing the game, which is no bad thing as far as we can see.

Thirdly, if you have created a game targeting Android platform that you plan to upload to an app store, the FREE license requires that you build an equivalent x86-compatible version of the game and upload it alongside any other versions that you have built (apparently building this x86 is pretty straightforward)

All of this sounds pretty reasonable to us for the FREE use of the Project Anarchy development suite of tools.

Take a trip to projectanarchy.com and get involved with this great new concept that could well enable you to create the game of your dreams!

Are you interested in taking advantage of this great piece of kit?

What game would you create using the Project anarchy Tool Set?

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