Fast & Furious is a console port of the 2022 arcade title, which was originally developed by Raw Thrills – who were also behind the original arcade version of Cruis’n Blast – and whilst the port to consoles has some brief action, it’s far too insipid to be a recommendation beyond a few minutes of simple fun.
I’m not too au fait with the Fast & Furious franchise, but the links here seem pretty tenuous – there are a few recognisable cars, and each of the six stages (which last around two / three minutes each) set the task of reaching the finish line and thwarting various events such as a missile launching, a bomb being detonated or a plane taking off. You can choose from a handful of supercars, and play with up to two players, but the issues reveal themselves quite quickly as you dive in.
Firstly, the game runs at 30 fps - which is never ideal in a racing title - and the controls are incredibly twitchy, meaning that I had to lower the sensitivity in the menu just so I wouldn’t veer wildly left to right from the slightest touch of the thumb stick.
I’m not too au fait with the Fast & Furious franchise, but the links here seem pretty tenuous – there are a few recognisable cars, and each of the six stages (which last around two / three minutes each) set the task of reaching the finish line and thwarting various events such as a missile launching, a bomb being detonated or a plane taking off. You can choose from a handful of supercars, and play with up to two players, but the issues reveal themselves quite quickly as you dive in.
Firstly, the game runs at 30 fps - which is never ideal in a racing title - and the controls are incredibly twitchy, meaning that I had to lower the sensitivity in the menu just so I wouldn’t veer wildly left to right from the slightest touch of the thumb stick.
The music is so astonishingly piercing and dreadful that I muted it before even completing the first race. Whilst the game initially feels anarchic, with your cars careering down huge jumps and slopes in various countries, it quickly becomes clear that these are looped tracks that are around a minute long, with a handful of shortcuts dotted around as you complete the second ‘lap’. The rubber-banding is insane, and in two player mode, if one player drops behind more than a second or two, they get teleported back into the pack.
That said, the time limits to complete each stage and unlock the awards are actually quite tight, so it’s a strange blend of a game that appears insane and crazy but actually requires relatively twitchy, sensible driving to complete the stages within the tight time limit.
Also of note is the lack of any sort of depth, with any real rewards kicked to the kerb. You get ‘furious’ versions of cars, but it’s very much more of the same. In fact, I don’t think I’ve played a racing title in memory that was a thin on the ground as Fast & Furious is.
SUMMARY
Again, I don’t usually comment on price, but the fact that this is currently £25 is quite baffling, the last time I picked up a game at that cost and completed it in under thirty minutes was Hyperstone Heist on the Mega Drive, but at least that had some replay value! I’d avoid this one, sadly.
5/10
🧊MELTING💧
(also available on PS5, Xbox X/S)



The music is overwhelmingly harsh and unpleasant, to the point that it becomes distracting rather than immersive. Although the game first appears chaotic and exciting, with dramatic jumps and international settings, the illusion fades quickly. The tracks are short, repetitive loops lasting about a minute, with only a few shortcuts to add variety. Excessive rubber-banding removes any real sense of skill or progress. In two-player mode especially, forced teleporting eliminates fair competition and becomes frustrating.
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