We stumbled across this awesome 8 Bit Chip Tune inspired Rap Song by Wordburglar and we thought you might just like to take a listen and read all about the back story to this awesome tune!
It’s the true story of how Wordburglar got a Nintendo Power Hi-Score for NARC when he was a kid (Issue 23, Page 77).
Welcome to the world of Gaddy Games’ Video Game Dig or Die!
The story is that you are an intergalactic salesman who unfortunately crash-lands on a very wet planet, in order to escape you need to gather all of the relevant materials in order to build a rocket ship to blast off-world to safety, or at least somewhere dryer…..like Snowdonia.
In all of video gaming history, there has been an unwritten rule that every video game known to man must contain a Water Level, An Ice/Snow/Winter Level, A Desert Level and A Sky Level. I've played many games over the years and for each of these level types I have experienced a fair few variants of these levels. Today I'd like to present to you my most memorable versions of each of these level types.
Do you remember the times of video game copyright protection that came packaged with the video game?
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The media of the time was floppy disks and cassette tapes which were mega easy to copy. This obviously led to a playground culture of disk and tape swapping as one kid would have the latest video game and would be willing to sell copies for a quid.
Heavy Metal Machines - PC Developed by Hoplon which is a Brazilian company located in Florianópolis which is at the forefront of the Brazilian gaming industry. They have had success with their previous titles Taikodom and Apocalypse Party's over. As soon as you start the game you get a feel of the heavy metal undertones with the soundtrack, overlook and feel of the game being almost demonic like. The menus look good and are easy to navigate around.
NO.70: Eye of Basir - PC NO.70: Eye of Basir is a first-person video game horror title from Turkish developer Oldmoustache Gameworks. From what I can see this is the studio’s first game and whilst it is an enjoyable experience and a laudable first release, it’s not without flaws.
Originally released on PS4 and PS Vita last year, it’s time for The Umbral Star video game to hit PC (alongside Switch). Fate is a fantasy universe that encompasses manga comics, anime TV series, visual novels, prequel novels, and various home console and arcade games. An epic brawler in the tradition of Dynasty Warriors, this latest incarnation is a bright, enjoyable action RPG let down by poor storytelling, minor presentation issues, and some grinding gameplay.
"Being LOST in living hell can never be fun right? Plus I have got a tram to catch and an iPad to find! Tune into my DOOM NOOB Adventures to see how I get on in Episode 10..!"
This is one of those video games that I remember seeing at Blockbuster as a kid for rental. I never tried it then, but the subject matter alone left enough of an impression that I remembered it years later and wondered: how did that get a game?
Sure, that’s a thought I have often, but this one stood out for some reason. For many, this will strike some memories of the old PSAs (public service announcements) that proclaimed,
“You could learn a lot from a dummy. Buckle your safety belt.”
Death Squared - Nintendo Switch Death Squared is not an exclusive Switch title, having already been released for PC and its more powerful console rivals earlier this year.
Yet much like the Switch launch title SnipperClips, in an ideal world, it would be the type of game that Nintendo 's portable/home console hybrid system is renowned for by the end of its lifespan.
Caromble is the first video game from Crimson Owl Studios, at its heart it’s a modernised version of the classic block-busting bonanza ‘Breakout’, but packed with features and a very cool style that sets it apart from the crowd.
This is a cool series on YouTube from our very own Britt who looks to deliver a straight forward and informative discussion about the history of video games, from Spacewar to Star Citizen.
If like me you only ever went to the seaside once a year then your experiences of a true video game arcade were limited to these holiday visits. Those arcade visits are the ones that shaped the way I feel about arcade video games to this very day.
The thing is the unsung heroes of the arcade world for the other 52 weeks of the year were the arcade cabinet pioneers on our local high streets. These local shops who would have one or two arcade cabinets on their premises so we could get our fix of Street Fighter II, Altered Beast, Golden Axe and Bad Dudes even if we lived nowhere near Southend On Sea.